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teleko

Posted: Tue Jun 09, 2015 11:31 am
by N88
Hello, this is my first project that resembles a game with some gameplay.

ImageImage

Update:
Added some basic UI and the ability to browse levels by clicking left/right triangles in top right corner. Support for levels of any size and for different window resolutions.
Added some new levels, but it's rather me playing with the editor than proper levels. They're not even in any meaningful order.
Also made few changes to the editor, it's now possible to toggle editor on/off with "E" key.
teleko.love
new version
(283.51 KiB) Downloaded 263 times
The code is now 100% more ugly. I might rewrite it from scratch, or maybe try libgdx, so that I can finally learn some Java, also the crossplatformability of libgx sounds tempting. Anyway, I'll try to design some basic set of levels first (that is if I'll even be able to).

It is a 2D puzzle game where your goal is to move the blue square to the exit. The square can move only in straight lines and stops only when it hits a wall (kind of like a ice sliding puzzle).
There are some special tiles:
  • red Toggles each move
  • green Disappears when you move away from it
  • blue Disappears when you move to it
I started with just a quick "moving square" demo, then added simple editor and after some time of fooling around I started thinking it might work as a game, perhaps? The program is just a rough prototype, but it should work. I would appreciate if anyone tried playing it, perhaps even playing around with the editor and giving some feedback. I would mainly like to know if it could become interesting enough game for people to play.


For your own safety don't look at the code, it's a mess.

Re: teleko

Posted: Tue Jun 09, 2015 12:45 pm
by davisdude
Nice game! I like the polish!

Level 14- I can't seem to use the goal when you go up and down through it...
Try it:
right, up, right, up, right, down, left, down, left, down, right, up

One other suggestion would be to introduce the difference blocks over multiple levels, that way they're easier to get the hang of.

Re: teleko

Posted: Tue Jun 09, 2015 1:08 pm
by N88
davisdude wrote:Nice game! I like the polish!

Level 14- I can't seem to use the goal when you go up and down through it...
Try it:
right, up, right, up, right, down, left, down, left, down, right, up

One other suggestion would be to introduce the difference blocks over multiple levels, that way they're easier to get the hang of.
Thanks! About level 14, that's intended. You need to stop at goal not just pass through. By the way, level 14 is the hardest, imho.

Some gradual difficulty/new blocks progression would definitely be present in the final levels. Those were just a few I made while I was learning my own game (and there is still a lot to learn). In fact designing levels is far more difficult than the actual programming part.

Re: teleko

Posted: Tue Jun 09, 2015 4:36 pm
by BlueWolf
N88 wrote:Some gradual difficulty/new blocks progression would definitely be present in the final levels. Those were just a few I made while I was learning my own game (and there is still a lot to learn). In fact designing levels is far more difficult than the actual programming part.
From what you said, it seems like you're going about it the right way (playing around with the rules first). Some further information about puzzle design I stumbled upon recently: https://www.youtube.com/watch?v=0zVjdEhHmGo

Re: teleko

Posted: Wed Jun 10, 2015 7:15 pm
by qubodup
I tried controlling it with the mouse first and thought it was an editor only. Then I read the instructions and was I pleasantry surprised about the animation and sound! :)

Re: teleko

Posted: Tue Jun 16, 2015 6:58 pm
by N88
qubodup wrote:Then I read the instructions and was I pleasantry surprised about the animation and sound! :)
Thanks! And it's nice of you to make videos of our LÖVE game attempts :)
I added the descriptions of controls directly into the game, it might be more clear that way.

Re: teleko

Posted: Wed Jun 17, 2015 6:11 pm
by Germanunkol
Oh wow, such a simple mechanic and it works so well. Well done! :)

Great animations indeed. Keep it up!