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[Hackathon] Space Fruit

Posted: Mon Jun 08, 2015 5:18 pm
by TurtleP
Hi all,

In my previous semester I went to a Hackathon with 3 other friends. We made a game using Love2D, and I've decided to share it since (after fixing quite a few things/adding some stuff which is why I never posted it here until now) it's stable at this point.

The objective of the game is to shoot as many incoming fruits as possible before you possibly get killed. The game can go on forever, but that's up to the person playing it. Every 8 fruits destroyed gains you a shield which can be activated using the 'shield' key (default is left shift) or on a controller use Y or B. Rotate the ship using A or D and use thrust with W. Shoot bullets with Spacebar.

I've also provided the original Hackathon version so you can see what has been changed since the debut.

Image

Re: [Hackathon] Space Fruit

Posted: Mon Jun 08, 2015 7:34 pm
by Nixola
I only tried the updated version, but I am unable to shoot using keyboard, I don't have a controller right now.

Re: [Hackathon] Space Fruit

Posted: Mon Jun 08, 2015 8:10 pm
by TurtleP
Nixola wrote:I only tried the updated version, but I am unable to shoot using keyboard, I don't have a controller right now.
I fixed it just now. Don't know how things just miraculously break after I thoroughly tested them already. Sorry about that!

EDIT:
Fixed a few other things that weren't bugs, but rather just annoying that I should have done ages ago.

Re: [Hackathon] Space Fruit

Posted: Mon Jun 08, 2015 11:12 pm
by qubodup
hard level: eeeviiiiil

Re: [Hackathon] Space Fruit

Posted: Tue Jun 09, 2015 1:39 am
by TurtleP
qubodup wrote:hard level: eeeviiiiil
-video-
Heh. It wasn't done intentionally. I guess it's just the fact the fruit spawn in at random intervals at random sides of the screen that makes it that difficult. Also, I'm not surprised with the amount of shooting you did. Not sure if I should do an anti-spamming mechanic like I did for Turtle: Invaders, but meh it's probably not useful if I did that :P

I have spoken to my classmates about turning it into a mobile app at one point, but I'm uncertain of how the controls would entirely work. I'd most likely use HugoBDesigner's andralog module for that.

Anyway, thank you for trying the game! :D

Re: [Hackathon] Space Fruit

Posted: Tue Jun 09, 2015 5:20 am
by Positive07
Awesome game!

What I would do:

a- Increment the fruit rate... it's too slow, maybe different modes (easy, medium and hard with different fruit rates)
b- Local multiplayer, I got bored after the 90th, but If I was competing against someone I would have played until my hands bleed
c- Put a way to go to the main menu from the game, in the pause menu probably
d- Add settings to the pause menu (toggle fullscreen, sounds and music...)


That is it!

I really liked it, earlier today I saw the post and didnt play it, but moments ago I noticed it was labeled Hackaton and heck I really had to give it a try hahaha nice, I love the quick art, and the "FRUIT" in the main menu!