GunigineClass and GunigineAudio
Posted: Sat May 30, 2015 6:24 am
Hello lovers,
I am Shell32, I'm not active in the forums because I dislike forums by itself. I've been always active love's IRC channel, helping developers with obscure* love/drivers bugs and helping slime73 directly by testing love lastest features (since 0.9.0 development).
Also I'm someone that code stuff from scratch (such GUIs, rendering, utilities, and all the things). Some weeks ago I ported my friend's audio API (Goluwa) to work with love, also using part of love's wrapper (which I started) that enables love games to run in his engine.
I really never released stuff to public. Two days ago, slime73 asked for the audio experiment (and I consider him as a friend), then I accepted. It also brought me the idea of *sharing* it for everyone, so did I. I hope everybody interested on the projects below could test it and bring me feedback to make the library's development faster.
Gunigine (is how I call my engine, and you can see everything related to it, here https://www.youtube.com/user/Shellll32/videos
I'm releasing my internal class library (Gunigine's Class Library) (only a small piece of a large cake), you can checkout here: https://github.com/Shell64/GunigineClass (GunigineAudio uses it internally)
Love Audio replacement library (Gunigine's Audio Library): https://github.com/Shell64/GunigineAudio
This audio library is under development and it's not meant to feature everything that love.audio can. Feedbacks would be appreciated.
For now it can replace almost everything in love.audio and enable you to use OpenAL's audio effects and filters. Thus, it allows you to build a more realistic and immersive games.
Here you can watch it in action: https://www.youtube.com/watch?v=_7Ykp9OdFjI
Also I could not forget the awesome support that my friend gave and his awesome work here: https://github.com/CapsAdmin/goluwa/
More information can be found in the README.md from each project.
I'm not really good with forums text formatting, if someone could help I would appreciate.
I am Shell32, I'm not active in the forums because I dislike forums by itself. I've been always active love's IRC channel, helping developers with obscure* love/drivers bugs and helping slime73 directly by testing love lastest features (since 0.9.0 development).
Also I'm someone that code stuff from scratch (such GUIs, rendering, utilities, and all the things). Some weeks ago I ported my friend's audio API (Goluwa) to work with love, also using part of love's wrapper (which I started) that enables love games to run in his engine.
I really never released stuff to public. Two days ago, slime73 asked for the audio experiment (and I consider him as a friend), then I accepted. It also brought me the idea of *sharing* it for everyone, so did I. I hope everybody interested on the projects below could test it and bring me feedback to make the library's development faster.
Gunigine (is how I call my engine, and you can see everything related to it, here https://www.youtube.com/user/Shellll32/videos
I'm releasing my internal class library (Gunigine's Class Library) (only a small piece of a large cake), you can checkout here: https://github.com/Shell64/GunigineClass (GunigineAudio uses it internally)
Love Audio replacement library (Gunigine's Audio Library): https://github.com/Shell64/GunigineAudio
This audio library is under development and it's not meant to feature everything that love.audio can. Feedbacks would be appreciated.
For now it can replace almost everything in love.audio and enable you to use OpenAL's audio effects and filters. Thus, it allows you to build a more realistic and immersive games.
Here you can watch it in action: https://www.youtube.com/watch?v=_7Ykp9OdFjI
Also I could not forget the awesome support that my friend gave and his awesome work here: https://github.com/CapsAdmin/goluwa/
More information can be found in the README.md from each project.
I'm not really good with forums text formatting, if someone could help I would appreciate.