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LOVE2D book
Posted: Sat May 23, 2015 2:10 pm
by EliterScripts
I was just wondering, if someone could make a book for LOVE2D, covering EVERYTHING in 0.9.2 (or in another certain latest version). I do not mean, "write everything about lua, and LOVE2D please," I mean just write about LOVE2D, and explain lua code when needed. I would pay money for a LOVE2D book, so if the LOVE2D developement team could make a book, on LOVE2D, they can make some money off of the book, and get more than just the people who donate for free. Also, if you guys can make the book in every-day-common-english-words, or explain those darn vocabulary words? Also, if you could give some pictures (and, in color, please!
), and code samples&examples.
Re: LOVE2D book
Posted: Sat May 23, 2015 2:43 pm
by s-ol
Re: LOVE2D book
Posted: Sat May 23, 2015 3:30 pm
by T-Bone
I here make an Unbreakable Vow that once Löve 1.0 launches, I'll start writing my game dev book.
This is a pretty safe vow since Löve 1.0 will probably not happen in my lifetime
Re: LOVE2D book
Posted: Mon Jun 01, 2015 9:51 pm
by qubodup
There is also
https://www.packtpub.com/game-developme ... rogramming but I'm not sure it has a physical version.
Re: LOVE2D book
Posted: Tue Jun 02, 2015 6:45 am
by bartbes
It does, I have a copy.
Re: LOVE2D book
Posted: Wed Jun 03, 2015 9:17 am
by nuno
bartbes wrote:It does, I have a copy.
I wasn't aware of this book either. Is it worth it? How up to date is it to current love features?
I'd definitely pay for a good LÖVE book that included some shaders and physics, and stuff
Re: LOVE2D book
Posted: Fri Jun 05, 2015 3:50 pm
by jjmafiae
there is a physical book for Löve but if I remember correctly it's for 0.8.0, so it's already a bit dated.
Re: LOVE2D book
Posted: Sun Jun 14, 2015 5:40 pm
by Ovidios
Why exactly would you want to have a book? Having the docs opened in a second screen and reading a forum thread in case you don't get everything seems way Vetter to me...
Re: LOVE2D book
Posted: Sun Jun 14, 2015 10:00 pm
by davisdude
I think the book would cover FAQ's and important techniques and tips. At least that's what I think it should cover.
Re: LOVE2D book
Posted: Tue Jun 16, 2015 7:50 am
by SiENcE
Hey S0lll0s, great start! Why not setup punchdrunk to embed the samples directly into the website?
As book I would first setup the index. I think Löve basics are already in the wiki and somewhere in the web. For a big book I would do a short introduction and than start with a larger project. One where you have to use the best know libraries and where to solve lots of hurdles like gui programming, collision, shader and pixelperfect scaling to different reolutions.