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GrandTheftLöve
Posted: Tue Jun 30, 2009 11:26 pm
by Borsty
Alright guys, after quite some time I'm back! And this time with a game idea ( Unlike last time with stuff like
gLöve/Löve3D or
lgui )
This time, I present you: Grand Theft Löve
The name pretty much comes from how the game looks like, it's a pseudo 3d top-down view shooter.
Right now I've got the base level-rendering done, basic entity classes including a player class with collision detection and other important stuff.
Next things will be adding regular items/pickups, decorations for the level, sounds and most important networking!
Yes you heard right.. I plan on making this game multiplayer
That's for now, here's a little ingame screenshot and below a link to download the current beta-release.
- gtlove.jpg (90.22 KiB) Viewed 11321 times
Controls are: WASD for movement, left and right arrow keys for turning, left shift to sprint, spacebar to jump, escape key to quit.
Enjoy!
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 6:02 am
by Robin
This is windows-only... are you planning on releasing the source?
About the game: funny. I like how jumping works. Hard to walk in a strait line, though.
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 6:03 am
by qubodup
I see no love. Is it because "There is no linux/mac users on the internet!" or because the source code is secret?
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 6:22 am
by Robin
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 6:36 am
by bartbes
Yes, the controls are a bit fast, but it seems like it's going to be a good game.
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 10:24 am
by Borsty
qubodup wrote:...or because the source code is secret?
I didn't want to directly release the code to it yet yes.. thanks to Robin -.-
Anyway, how is it too fast? D:
It's based on the time difference so it's the same for everyone and I think it's perfect :C
Meh, we'll see
:Edit:
Oh crap I see what I did wrong with the movement and why It's too fast for some people D:
brb fixin'
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 11:37 am
by Robin
Borsty wrote:I didn't want to directly release the code to it yet yes.. thanks to Robin -.-
Well, you did, in a way: most decent archive programs can open .zips appended to (for example) .exes, so the only thing I did was save some forum bandwidth
Edit: ok, that's not right. The .exe is not on the forum server. But it still makes a difference for those of us with dial-up!
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 6:37 pm
by Borsty
Robin wrote:Borsty wrote:I didn't want to directly release the code to it yet yes.. thanks to Robin -.-
Well, you did, in a way: most decent archive programs can open .zips appended to (for example) .exes, so the only thing I did was save some forum bandwidth
Edit: ok, that's not right. The .exe is not on the forum server. But it still makes a difference for those of us with dial-up!
Sush, don't tell em ;D
Anyway, could you test if this fixed the speed issues? D:
Re: GrandTheftLöve
Posted: Wed Jul 01, 2009 11:42 pm
by Garotas*Gostosas
Robin wrote:Borsty wrote:I didn't want to directly release the code to it yet yes.. thanks to Robin -.-
Well, you did, in a way: most decent archive programs can open .zips appended to (for example) .exes, so the only thing I did was save some forum bandwidth
Edit: ok, that's not right. The .exe is not on the forum server. But it still makes a difference for those of us with dial-up!
I'm on a mac; and we don't eat .exes at all!
thanks to you Robin I could play this game... thank you a lot Rob!
I really want to see this GTA progress! this demo rocks!
Re: GrandTheftLöve
Posted: Thu Jul 02, 2009 6:17 am
by bartbes
How often will I need to say this? Maybe someone should create a sticky, anyway, here it is:
You can run the exe, just treat it like a .love, if you want, call it a .love, it will recognize it.
On topic:
Controls are better, a little question, why is turning using the arrow keys, and walking using the w key?