Game of life, Inferno mode (experiment)
Posted: Fri Apr 24, 2015 7:55 pm
Hey guys, I have this little experiment I made the last year, it's a Conway's Game of life version, the cells are not just dead or alive, they have an HP level (please do not confuse this with the continuous game of life version, this is much more simple than that).
Why Inferno? Because I found some of the patterns very creepy and strange, like hoping to see a devil's message or something like that you just need a little of patience and wait some minutes to start seeing some of these patterns.
The 3rd image looks just like static, but it's not, you need to see it in movement to see what I mean.
The key for getting this crazy behavior is the line 139: return c/7.995, it seems the closer this number is to 8, the more you have to wait to see the crazy patterns, and this ones are more creepy/variable. If you change the value to 8, the cells will be just blur and more blur to eventually die. If, eg. you use 7.95 you'll get some crazy forms for just a few seconds and then just red static.
I'm sure this would look awesome if you play some rock/metal songs while seeing it
Why Inferno? Because I found some of the patterns very creepy and strange, like hoping to see a devil's message or something like that you just need a little of patience and wait some minutes to start seeing some of these patterns.
The 3rd image looks just like static, but it's not, you need to see it in movement to see what I mean.
The key for getting this crazy behavior is the line 139: return c/7.995, it seems the closer this number is to 8, the more you have to wait to see the crazy patterns, and this ones are more creepy/variable. If you change the value to 8, the cells will be just blur and more blur to eventually die. If, eg. you use 7.95 you'll get some crazy forms for just a few seconds and then just red static.
I'm sure this would look awesome if you play some rock/metal songs while seeing it