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Game of life, Inferno mode (experiment)

Posted: Fri Apr 24, 2015 7:55 pm
by alberto_lara
Hey guys, I have this little experiment I made the last year, it's a Conway's Game of life version, the cells are not just dead or alive, they have an HP level (please do not confuse this with the continuous game of life version, this is much more simple than that).

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Why Inferno? Because I found some of the patterns very creepy and strange, like hoping to see a devil's message or something like that :halloween: you just need a little of patience and wait some minutes to start seeing some of these patterns.

The 3rd image looks just like static, but it's not, you need to see it in movement to see what I mean.

The key for getting this crazy behavior is the line 139: return c/7.995, it seems the closer this number is to 8, the more you have to wait to see the crazy patterns, and this ones are more creepy/variable. If you change the value to 8, the cells will be just blur and more blur to eventually die. If, eg. you use 7.95 you'll get some crazy forms for just a few seconds and then just red static.

I'm sure this would look awesome if you play some rock/metal songs while seeing it :)
game_of_life_analog.love
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Re: Game of life, Inferno mode (experiment)

Posted: Tue Apr 28, 2015 9:53 pm
by alberto_lara
Heh, ok, I get it, these things are not very interesting here.

Re: Game of life, Inferno mode (experiment)

Posted: Wed Apr 29, 2015 7:03 am
by undef
really pretty :)

Re: Game of life, Inferno mode (experiment)

Posted: Wed Apr 29, 2015 7:46 pm
by I~=Spam
Very nice! These are always fun to look at. :crazy:

Re: Game of life, Inferno mode (experiment)

Posted: Thu Apr 30, 2015 2:06 pm
by alberto_lara
Now I have my cookie, heh, thanks!

Re: Game of life, Inferno mode (experiment)

Posted: Thu Apr 30, 2015 7:17 pm
by I~=Spam
Lol have another. :P

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