Temporal Point Interpolation
Posted: Sat Apr 11, 2015 10:45 pm
I've been working on a program and found a pretty interesting bug. It happened when I calculated the average wrong, and I ended up with something much more interesting than what I was intending. Here's an animation that I put up on youtube after rendering for 8 hours.
There are probably a lot of inefficiencies in my code, and if anyone wants to take a look and give me some pointers, that would be appreciated. I'll include first the .love that I used to make the video, then the .love showing what I intended to make, (which renders a lot faster, about 12 seconds on my machine, since it's set to lower resolution and frame rate) Feel free to play around with the values or adapt it into your own projects if you can. I'll try to answer any questions you have in the comments.
There are probably a lot of inefficiencies in my code, and if anyone wants to take a look and give me some pointers, that would be appreciated. I'll include first the .love that I used to make the video, then the .love showing what I intended to make, (which renders a lot faster, about 12 seconds on my machine, since it's set to lower resolution and frame rate) Feel free to play around with the values or adapt it into your own projects if you can. I'll try to answer any questions you have in the comments.