A Lövely Call to Action.
Posted: Fri Apr 10, 2015 3:57 am
Hey community, this is a call to action. For what you may say? For more contributions to some of the major Löve projects and Löve itself. Löve is all about the community. Did yall know love has a blog (http://blogs.love2d.org) or an IRC channel (#love@irc.oftc.net)? Besides the forums this community is pretty dead. There are plenty of things people can do to make new Lövers have a better experience. Here is a list of things I think can be done to make the community better.
P.S I'm working on turning myself around as well. I'm starting to contribute.
- 1. Write tutorials. We can always use more tutorials. Especially if you have the know how or the experience. I personally still need a tutorial from time to time and usually I can't find one for Löve or even lua for what i want to do. The wiki has a whole section for tutorials (https://www.love2d.org/wiki/Category:Tutorials) and the blogs accepts tutorials as well, but as you see the tutorial section on the wiki is pretty sparse and some are outdated. Lets fix that!
2. Make more libraries and open source code. Yeah I know we already have a lot of libraries and code to look at but more couldn't hurt right?
3. Contribute to the projects we already have. There is a lot of cool projects going on, but sadly a lot of them never get a commit from anyone other than themselves. Even much requested projects like a new port hardly get any contributions and usually are left to die do to no community activity. Example Projects to contribute to:- 1. Vapor - Vapor2 is currently in the works so go over to the github and get your voice heard or help code it. http://vapor.love2d.org - https://github.com/josefnpat/vapor - #vapor-dev@irc.oftc.net
2. DOMy - DOMy is another GUI lib for love but it sets out to do it in a html like way. https://github.com/excessive/DOMy
3. Love Game Maker - LGM is a tool meant to teach people new to the game and programming scene, also as a tool to help shorten game development time. P.S its goal isn't to replace programming https://github.com/Radfordhound/love2d-game-maker - https://github.com/Radfordhound/Project-Unique
4. Punchdrunk - Punchdrunk is a port of Love to the web. I know cool right? Well the problem is it hasn't moved forward in about 8 months and its fairly incomplete. I think someone with the know how should fork it and continue its development. https://github.com/TannerRogalsky/punchdrunk
5. Love - Love itself only has one or two active developers. If you have the know how you should try to help out. I'm certain slime has a large list of things he wants for 0.10.0. Y'all should help him. https://bitbucket.org/rude/love
Post about how stressful it was to make the game and release it on time or anything else. A lot of us younger people look up to the more older and experienced devs and would love to here how it is to do what y'all do.
5. Be Active - If someone makes a love jam then you better participate and finish. If someone ask for feed back everyone better give him feedback. He should come back to ten pages. Start up polls or threads about random and general things. Maybe make a couple community projects?
6. Show it off - Show love and your games off to your friends bring new users back and help the community grow. - 1. Vapor - Vapor2 is currently in the works so go over to the github and get your voice heard or help code it. http://vapor.love2d.org - https://github.com/josefnpat/vapor - #vapor-dev@irc.oftc.net
P.S I'm working on turning myself around as well. I'm starting to contribute.