How do you create your own controller?
Posted: Tue Apr 07, 2015 5:43 pm
Hello everyone,
First post so forgive me if the formatting isn't correct. I am making a game right now in which I am using an arduino and some floor sensors to act as the controller. I've got it working (kind of) using UDP send/receive packets from Processing ---> love2d. My issue here is that it doesn't work all the time and sometimes it isn't as responsive as I would like it to be. There has to be an easier way to do this. I've got 4 "buttons" that are triggered by weight sensors (a reading from 0-1025, 500 or so being "on"). All i need is an on/off state.
I've seen that there is a "joystick" function but I haven't seen anything where I can set up my buttons to act as a button. Hopefully this is something super obvious that I have looked over.
Any suggestions how I can get this to work more efficiently would be greatly appreciated.
First post so forgive me if the formatting isn't correct. I am making a game right now in which I am using an arduino and some floor sensors to act as the controller. I've got it working (kind of) using UDP send/receive packets from Processing ---> love2d. My issue here is that it doesn't work all the time and sometimes it isn't as responsive as I would like it to be. There has to be an easier way to do this. I've got 4 "buttons" that are triggered by weight sensors (a reading from 0-1025, 500 or so being "on"). All i need is an on/off state.
I've seen that there is a "joystick" function but I haven't seen anything where I can set up my buttons to act as a button. Hopefully this is something super obvious that I have looked over.
Any suggestions how I can get this to work more efficiently would be greatly appreciated.