Procedural generation - Corridors & Rooms
Posted: Mon Mar 30, 2015 8:49 pm
Hey! Need some help doing procedural generation, but not like a cave.
I'm thinking of a maze with at least one wall left. Example
X.XXXXX
X.XXXXX
X........
XXX.XXX
.......XX
XXX.XXX
X......XX
X......XX
X......XX
XXXXXXX
With straight corridors and such.
Is there a libary for this? I could of course make it myself, would be more fun. Anybody who like to explain?
Planning for next game.
Thanks.
I'm thinking of a maze with at least one wall left. Example
X.XXXXX
X.XXXXX
X........
XXX.XXX
.......XX
XXX.XXX
X......XX
X......XX
X......XX
XXXXXXX
With straight corridors and such.
Is there a libary for this? I could of course make it myself, would be more fun. Anybody who like to explain?
Planning for next game.
Thanks.