My project: Spiral Adventure
Posted: Sun Feb 12, 2012 10:42 pm
After a couple of weeks learning Löve2D, I have a small demo of my project, Spiral Adventure. It's meant to be a classic platformer, like the ones I've mentioned in previous posts (Sonic The Hedgehog, Super Mario Bros, Dynamite Headdy, Donkey Kong Country, Ristar, etc). I'll get into the plot details later
The attached alpha demo has only the hero, Spiral, in a tiled map with a 5-layer parallax scroll. No enemies, no items, nothing else. Also the graphics are from the old version I started almost ten years ago. The new version will have HD images (I'm waiting for an artist to send me the new stuff). I've been told to keep a low-res version of the graphics, but I'll think about it when the project is done.
This will sure be a very long development, and I will only upload updates when I have anything interesting to show. By the way, thanks a lot to all the people that have helped me getting started
Well, I hope you like it
-------------------------------------------
Controls (UPDATED):
Keyboard:
-Left: A or arrow left.(NEW)
-Right: D or arrow right.(NEW)
-Down (camera down): S or arrow down.(NEW)
-Up (camera up): U or arrow up.(NEW)
-Jump: J. or Z
-Megajump: K or X. (NEW)
-Spin: L or C. (NEW)
-Quit: Esc.
-Fullscreen: F.
Joystick:
-Left, right and down as expected on left stick or in the hat.
-Cam up and down: right stick up and down. In a non Xbox controller it might be left and right, but I don't know why :S
-Jump: in an Xbox Controller it would be A. In a Playstation controller, X.
-Megajump: in an Xbox Controller it would be X. In a Playstation controller, square.
-Spin: in an Xbox Controller it would be B. In a Playstation controller, circle.
Special movements:
-Mega jump: press and keep pressing Megajump. In the top left corner you'll see the variable "MEGAJUMP" increasing up to 50. When it reaches the maximum, release the button and Spiral will perform a higher jump.
-Wall jump (IMPROVED): if you're close to a wall while on air, and press Jump. If you do it after jumping, it only works when you start falling (a bit before, actually).
-Ground pound (NEW): while on air, press Down.
-Spin and roll (NEW): if on ground, press spin. You'll see the "SPIN" counter increasing until 50. Releasing the spin key at any time will give you the proportional impulse in the direction you're facing, unless you press in the opposite direction. In the future I want to implement a drill (Spiral would break the ground beneath him) that would work by pressing down before releasing the spin button. Oh, and before you say it, I know the spinning animation sucks
The attached alpha demo has only the hero, Spiral, in a tiled map with a 5-layer parallax scroll. No enemies, no items, nothing else. Also the graphics are from the old version I started almost ten years ago. The new version will have HD images (I'm waiting for an artist to send me the new stuff). I've been told to keep a low-res version of the graphics, but I'll think about it when the project is done.
This will sure be a very long development, and I will only upload updates when I have anything interesting to show. By the way, thanks a lot to all the people that have helped me getting started
Well, I hope you like it
-------------------------------------------
Controls (UPDATED):
Keyboard:
-Left: A or arrow left.(NEW)
-Right: D or arrow right.(NEW)
-Down (camera down): S or arrow down.(NEW)
-Up (camera up): U or arrow up.(NEW)
-Jump: J. or Z
-Megajump: K or X. (NEW)
-Spin: L or C. (NEW)
-Quit: Esc.
-Fullscreen: F.
Joystick:
-Left, right and down as expected on left stick or in the hat.
-Cam up and down: right stick up and down. In a non Xbox controller it might be left and right, but I don't know why :S
-Jump: in an Xbox Controller it would be A. In a Playstation controller, X.
-Megajump: in an Xbox Controller it would be X. In a Playstation controller, square.
-Spin: in an Xbox Controller it would be B. In a Playstation controller, circle.
Special movements:
-Mega jump: press and keep pressing Megajump. In the top left corner you'll see the variable "MEGAJUMP" increasing up to 50. When it reaches the maximum, release the button and Spiral will perform a higher jump.
-Wall jump (IMPROVED): if you're close to a wall while on air, and press Jump. If you do it after jumping, it only works when you start falling (a bit before, actually).
-Ground pound (NEW): while on air, press Down.
-Spin and roll (NEW): if on ground, press spin. You'll see the "SPIN" counter increasing until 50. Releasing the spin key at any time will give you the proportional impulse in the direction you're facing, unless you press in the opposite direction. In the future I want to implement a drill (Spiral would break the ground beneath him) that would work by pressing down before releasing the spin button. Oh, and before you say it, I know the spinning animation sucks