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I don´t understan how i can sell my Game on Linux

Posted: Thu Mar 12, 2015 11:08 pm
by Craxxurz
Hello,
when i have created a Game in LÖVE how i can make it that people with Linux maschines are able to buy the Game and play it. Do i just havo to give them the .love?

Sorry for my bad english. Greetings from Germany. :)

Re: I don´t understan how i can sell my Game on Linux

Posted: Fri Mar 13, 2015 1:45 am
by s-ol
Craxxurz wrote:Hello,
when i have created a Game in LÖVE how i can make it that people with Linux maschines are able to buy the Game and play it. Do i just havo to give them the .love?

Sorry for my bad english. Greetings from Germany. :)
Yes, that is what you do: https://love2d.org/wiki/Game_Distribution

Re: I don´t understan how i can sell my Game on Linux

Posted: Fri Mar 13, 2015 8:20 am
by Germanunkol
You can also try the love-release script (great tool) which can generate .deb files. I have not tested them so far, but .deb is an accepted standard among many Linux distros. Many games that say "we support linux" only support the .deb file.
For other distributions, you should still give the .love file out, but most "casual" linux users will probably use some flavor of Ubuntu where the installation of .deb files is very simple. This probably also takes care of the uninstall-process (again, I haven't tested it), which I find very important.

Re: I don´t understan how i can sell my Game on Linux

Posted: Sat Mar 14, 2015 2:28 pm
by T-Bone
If you're going to just ship the .love-file, at least also ship some instructions on how to get it running, what Löve versions it supports etc.