LÖVE automated building and distribution for all platforms.
Posted: Sun Feb 12, 2012 2:50 pm
Where
http://reflex.so/build/love
What
Following up on our change of brand for the Affinity Play project after our bootstrap phase, the web based builder that previously sat at http://play.affinity.so/build now has a new home. With this change, comes a revamped build process and a number of new features. This tool allows you to upload a .love and build a number of cross-platform builds and distribute them free of charge without worrying about infrastructure headaches or bandwidth costs.
This service is offered free of charge and will remain so indefinitely, it is part of the free suite of tools that Reflex offers for game developers.
How To Use
It's fairly self-explanatory. Select your .love file, select your version (0.7.2 or 0.8.0), your target platforms and if building for Mac, enter a bundle ID (com.mycompany.mygame).
Features
CDN backed distribution.
Cross-platform builds (Linux, Mac, Windows).
Multi-version support.
Changelog
N/A
Roadmap
12/02/2012: Debian/Ubuntu support (both .deb and repo based), download reports.
13/02/2012: Versioning and invalidation of hosted files.
14/02/2012: Custom icon support.
15/02/2012: Linux (RPM) support, custom LÖVE distribution support.
Known Issues
001: Whitespace or special characters in the .love file name cause the build process to fail.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
http://reflex.so/build/love
What
Following up on our change of brand for the Affinity Play project after our bootstrap phase, the web based builder that previously sat at http://play.affinity.so/build now has a new home. With this change, comes a revamped build process and a number of new features. This tool allows you to upload a .love and build a number of cross-platform builds and distribute them free of charge without worrying about infrastructure headaches or bandwidth costs.
This service is offered free of charge and will remain so indefinitely, it is part of the free suite of tools that Reflex offers for game developers.
How To Use
It's fairly self-explanatory. Select your .love file, select your version (0.7.2 or 0.8.0), your target platforms and if building for Mac, enter a bundle ID (com.mycompany.mygame).
Features
CDN backed distribution.
Cross-platform builds (Linux, Mac, Windows).
Multi-version support.
Changelog
N/A
Roadmap
12/02/2012: Debian/Ubuntu support (both .deb and repo based), download reports.
13/02/2012: Versioning and invalidation of hosted files.
14/02/2012: Custom icon support.
15/02/2012: Linux (RPM) support, custom LÖVE distribution support.
Known Issues
001: Whitespace or special characters in the .love file name cause the build process to fail.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.