How to install on mac?
Posted: Mon Mar 02, 2015 6:26 pm
How do you install it on mac?
But then how do i know if it's worked, and how do i run it from a program like ZeroBrane?veethree wrote:The mac version doesn't have an installer. Doesn't really need one. You just download the mac .zip, Extract it, and then you can move the extracted file (love.app) to your applications folder. (or wherever you want)
You know it worked when it work - for example when you manage to open something you wrote (a little helloworld app) or an existing .love with it.ZacG wrote:But then how do i know if it's worked, and how do i run it from a program like ZeroBrane?veethree wrote:The mac version doesn't have an installer. Doesn't really need one. You just download the mac .zip, Extract it, and then you can move the extracted file (love.app) to your applications folder. (or wherever you want)
@ZacG, @S0lll0s is correct, you can configure ZeroBrane Studio to find the Love2d executable by setting path.love2d='/Applications/love.app/Contents/MacOS/love' in the config file ('Edit | Preferences | Settings: User'). This is also the folder that is recognized by ZBS by default, so if you install love2d into /Applications/love.app, you don't need to setup anything in ZBS and it will just work. You can follow the instructions in myprograms/love2d-samples/demo.lua to test on love2d examples that are included with ZBS. To access those files, go to "Show Package Contents" and then navigate to Contents/ZeroBraneStudio/myprograms. Paul.S0lll0s wrote:You know it worked when it work - for example when you manage to open something you wrote (a little helloworld app) or an existing .love with it.ZacG wrote:But then how do i know if it's worked, and how do i run it from a program like ZeroBrane?
And zerobrane needs to be configured seperately: it is shown at the beginning of this video http://notebook.kulchenko.com/zerobrane ... -debugging