Collisions - love.physics or Hardon Collider?
Posted: Wed Feb 11, 2015 7:45 pm
Hello,
I'm working on a platform game, but i can't decide if should i use the physics module or Hardon Collider to do some movements like these:
(The object rotate when falls from a corner)
(The object go up on the platform, even if it's a rotated rectangle)
(The object is jumping and is able to slide when touch the ceil)
Is the love.physics module necessary or may the Hardon Collider be enough?
Which one is more efficient?
How can I do that movements?
If my project have a tile-based map, which one is the best alternative to deal with it?
What method may be more efficient to detect collisions with every tile?
* I'm sorry about my english.
I'm working on a platform game, but i can't decide if should i use the physics module or Hardon Collider to do some movements like these:
(The object rotate when falls from a corner)
(The object go up on the platform, even if it's a rotated rectangle)
(The object is jumping and is able to slide when touch the ceil)
Is the love.physics module necessary or may the Hardon Collider be enough?
Which one is more efficient?
How can I do that movements?
If my project have a tile-based map, which one is the best alternative to deal with it?
What method may be more efficient to detect collisions with every tile?
* I'm sorry about my english.