Issues with Screen Resolution
Posted: Thu Feb 05, 2015 12:40 pm
Hello,
I'm running into issues with adjusting the window size and screen resolution for my rudimentary city builder game.
With the following code in the conf.lua file,
and the following code in love.load() in main.lua,
I get a full-screened game window that runs smoothly (meaning, the images are not scaled, the map scrolls smoothly, etc.) However, to my confusion, when trying to draw images to the window I've found that the screen resolution is not 1920x1080, but rather 1600x900. I've checked my laptop's native resolution and it is indeed 1920x1080, so I'm not sure why it's automatically resizing.
Any ideas as to why this might be happening? How can I get a full-screened window with the proper resolution?
Thanks in advance, and if additional information is necessary, I can upload a .zip of all my game files.
I'm running into issues with adjusting the window size and screen resolution for my rudimentary city builder game.
With the following code in the conf.lua file,
Code: Select all
t.window.width = 1920
t.window.height = 1080
Code: Select all
love.window.setFullscreen( true )
Any ideas as to why this might be happening? How can I get a full-screened window with the proper resolution?
Thanks in advance, and if additional information is necessary, I can upload a .zip of all my game files.