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Judgement Arena [Now available on itch.io!]
Posted: Sun Feb 01, 2015 8:22 pm
by josefnpat
In a post-apocalyptic society, criminals are pitted against each other in a combat arena. The results are the judgement.
Grab your guns, grab your controllers, and grab your butts in this no holes barred raycasted shooter with over twenty different maps!
Judgement Arena is a simple 2-4 player clay shooter game.
This game was made for the January 2015 OneGameAMonth challenge.
Now available on itch.io for $1!
http://josefnpat.itch.io/judgementarena
Re: Judgement Arena [Now available on itch.io!]
Posted: Sun Feb 01, 2015 8:38 pm
by Sapper
looking forward to it
will probably pick up a copy tonite
Re: Judgement Arena [Now available on itch.io!]
Posted: Wed Feb 04, 2015 3:18 am
by josefnpat
Added some updates!
v43
* Map Editor Cleanup
* Added keyboard & mouse as input option (Desktop)
* Added disable keyboard & mouse option (Desktop)
* Adding Temple Map by Joseph Braband
Re: Judgement Arena [Now available on itch.io!]
Posted: Wed Feb 11, 2015 11:22 am
by fysx
Nice work and congratulations for putting it on itch.io! I like the super retro feel!
A few minor comments (in case you plan to work on it):
- would be great if key repeat was used in the menus. Found it hindering that I had to repeatedly push up or down to move all the way up or down.
- settings in the menu are not saved. I have to turn down the music each time I start
- transitions at the end of a game could be faster IMO
- during choosing of map: would also be great to have a preview of the map, e.g. a top-down view
Re: Judgement Arena [Now available on itch.io!]
Posted: Wed Feb 11, 2015 4:43 pm
by josefnpat
fysx wrote:Nice work and congratulations for putting it on itch.io! I like the super retro feel!
A few minor comments (in case you plan to work on it):
- would be great if key repeat was used in the menus. Found it hindering that I had to repeatedly push up or down to move all the way up or down.
- settings in the menu are not saved. I have to turn down the music each time I start
- transitions at the end of a game could be faster IMO
- during choosing of map: would also be great to have a preview of the map, e.g. a top-down view
Key repeat and setting saving are both things I think would make this a better game as well, I'll do what I can to make that happen!
The biggest reason I have the 3 second death transition is to prevent people from accidentally skipping the score screen. I'm concerned if I reduce it that folks would still be mashing the "A" button.
As for the Choose Map state, there is a preview in the background! Unless that's not what you're talking about, I'll lighten it up!
Thanks for your support!
Update:
v46
* Fixed collision detection (No more getting stuck in walls or stopping in single wide corridors)
* Saving settings for Time, Stock, Music Volume and Raycasting Scale
Update 2: Made the promo video live!