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Simon Sequential Memory
Posted: Fri Jan 30, 2015 3:49 am
by Bayrock
Got into programming via Lua with Love2D a few months ago. I've finally started to get the hang of it some, and I'm really enjoying every step of the way now. With that said I felt it was time to share something.
Recently I had a nostalgic recollection of an old simon says memory game that I had when I was younger. So it inspired me to try replicating the concept with Love2D. Here are my results:
Demo reel
Source (GitHub)
All constructive feedback or suggestions are welcome. Thanks!
Re: Simon Sequential Memory
Posted: Sat Jan 31, 2015 4:51 am
by Positive07
Love it! but
Too slow, It gets annoying to wait for Simon
Hover is not easily distinguishable
The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Yellow and green look really similar (I'm a little color blind so not really sure... Maybe a cyan?)
Too slow hahaha
I love simon says... Its my favorite game and I must say you are doing an incredible job!
Re: Simon Sequential Memory
Posted: Mon Feb 02, 2015 9:39 pm
by Bayrock
Positive07 wrote:The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Sound seems to be working for others. Try not to click the sequence too quickly; I have noticed it can prevent the sound from triggering sometimes. I will try to address your other points in an update soon.
Positive07 wrote:I love simon says... Its my favorite game and I must say you are doing an incredible job!
Thanks for the feedback!
Re: Simon Sequential Memory
Posted: Fri Feb 06, 2015 1:19 pm
by Bayrock
Increased sequence speed in the version attached below.
Re: Simon Sequential Memory
Posted: Fri Feb 06, 2015 4:54 pm
by Doctory
love it
Re: Simon Sequential Memory
Posted: Sat Feb 07, 2015 5:55 pm
by Germanunkol
I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.
Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
Re: Simon Sequential Memory
Posted: Sun Feb 08, 2015 5:31 pm
by Bayrock
Germanunkol wrote:I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.
Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
Thanks for the feedback.
Fixed the sound issue and added a fading effect to hovering in the version attached below.
Re: Simon Sequential Memory
Posted: Sun Feb 08, 2015 6:36 pm
by Doctory
the hovering is very glitchy.
Re: Simon Sequential Memory
Posted: Sun Feb 08, 2015 6:46 pm
by Positive07
After the fading ends it starts pulsing in weird ways, I recommend you use an already finished library on tweening, like
tween or
flux
And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
Re: Simon Sequential Memory
Posted: Sun Feb 08, 2015 7:23 pm
by Bayrock
Doctory wrote:the hovering is very glitchy.
Positive07 wrote:After the fading ends it starts pulsing in weird ways, I recommend you use an already finished library on tweening, like
tween or
flux
And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
Is anyone else having issues with the button sounds?
Nobody else seemed to complain of sound issues with the top buttons. The fading also works fine on my machine and I doubt I need a library for it. I'm not sure why it's behaving differently on your machines than it is on mine. I'll have to look into it more later.
Thanks again for the feedback.