Shape and Color

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micha
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Shape and Color

Post by micha »

Hi Community,

I am happy to release a game "Shape and Color". It is a game about shapes, colors and your memory.

Controls and everything is explained in the game.

Here are some screenshots:
explanation.png
explanation.png (19.01 KiB) Viewed 1891 times
game.png
game.png (13.74 KiB) Viewed 1891 times
And the game:
shape_and_color.love
(561.07 KiB) Downloaded 126 times
You can also find it on github.

Feedback of any kind is welcome.

Edit: Here are windows executables.
shape_and_color-win64.zip
64bit windows
(3.89 MiB) Downloaded 82 times
shape_and_color-win32.zip
32bit windows
(3.47 MiB) Downloaded 72 times
Last edited by micha on Fri Jan 23, 2015 12:25 pm, edited 1 time in total.
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rmcode
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Re: Shape and Color

Post by rmcode »

Nicely done! I love the way the new shapes fly into the screen.
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Doctory
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Re: Shape and Color

Post by Doctory »

simple yet fun!
i love it :D
Germanunkol
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Re: Shape and Color

Post by Germanunkol »

Oh wow, this is fun!
Great scoring system... I love how it increases your score when you're faster and punishes wrong moves. Very cool. I didn't think this would be so difficult.
Online highscore list would be cool! :D If you need some webspace for that, let me know...
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Ranguna259
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Re: Shape and Color

Post by Ranguna259 »

This game is awesome :D
This would look great on android.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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micha
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Re: Shape and Color

Post by micha »

Thanks everybody for the feedback. I am glad you like it.
Germanunkol wrote:If you need some webspace for that, let me know...
Thanks for the offer. I don't know yet, whether I want to invest much more time into this project. There is another project waiting ;)
Ranguna259 wrote:This game is awesome :D
This would look great on android.
I thought so, too. Maybe I will port it. The in-game controls could be adapted very easily, only the menu control have to be changed. And I would learn a little bit about porting to android.
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