Monument Valley Posmortem

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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undef
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Monument Valley Posmortem

Post by undef »

Ustwo games has released numbers on their monument valley sales.
For those interested, check it out:
http://blog.monumentvalleygame.com/blog ... in-numbers

Will the iOS port of LÖVE still work without LuaJIT?
(Because LuaJIT does not support arm64, and Apple's policies will require arm64 support starting february.)
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slime
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Re: Monument Valley Posmortem

Post by slime »

undef wrote:Will the iOS port of LÖVE still work without LuaJIT?
(Because LuaJIT does not support arm64, and Apple's policies will require arm64 support starting february.)
LuaJIT 2.1-alpha does support arm64 now – and the LÖVE port uses that right now.
It's also possible to build regular Lua 5.1 for iOS armv7+arm64 and use that with LÖVE instead of LuaJIT though, if you modify LÖVE's Xcode project to point to Lua rather than LuaJIT.
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undef
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Re: Monument Valley Posmortem

Post by undef »

slime wrote:
undef wrote:Will the iOS port of LÖVE still work without LuaJIT?
(Because LuaJIT does not support arm64, and Apple's policies will require arm64 support starting february.)
LuaJIT 2.1-alpha does support arm64 now – and the LÖVE port uses that right now.
It's also possible to build regular Lua 5.1 for iOS armv7+arm64 and use that with LÖVE instead of LuaJIT though, if you modify LÖVE's Xcode project to point to Lua rather than LuaJIT.
Nice! So glad to hear that!
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