Just come across this guys work, his been working hard over the 2014 Christmas break
https://bitbucket.org/MartinFelis/love- ... /wiki/Home
I'm looking into writting a small game in Love2d and hopefully getting it to work on an OUYA ?
love-android-sdl2 --- OUYA ?
- josefnpat
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Re: love-android-sdl2 --- OUYA ?
I don't see a question here, but I assume you want to know if one can deploy to the OUYA.
I have been able to easily with love-android-sdl2: http://missingsentinelsoftware.com/game ... ve-crawler
I have been able to easily with love-android-sdl2: http://missingsentinelsoftware.com/game ... ve-crawler
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: love-android-sdl2 --- OUYA ?
Hey no_akira,
You can get a game on the OUYA fine with that port.
No one has implemented the ODK with it yet, which means no in-app purchasing or releasing your game with a demo in OUYA's Discover store. Unless you can figure it out, that is.
That also means (without ODK) you have to implement controller support individually on your end. So if you also want it to work on the MOJO, you'd need one (or maybe just the controller) to figure that out, similarly extending to whatever other devices OUYA's store goes onto in the upcoming future.
If I get a game far enough along, I might sit and try to figure it out, but I don't know when that'd be. Depends on what happens.
You can get a game on the OUYA fine with that port.
No one has implemented the ODK with it yet, which means no in-app purchasing or releasing your game with a demo in OUYA's Discover store. Unless you can figure it out, that is.
That also means (without ODK) you have to implement controller support individually on your end. So if you also want it to work on the MOJO, you'd need one (or maybe just the controller) to figure that out, similarly extending to whatever other devices OUYA's store goes onto in the upcoming future.
If I get a game far enough along, I might sit and try to figure it out, but I don't know when that'd be. Depends on what happens.
Re: love-android-sdl2 --- OUYA ?
Just ordered a "ODROID C1" as a rooted Android device for developing Love2d game on..
This SBC also runs various Linux distro's
This SBC also runs various Linux distro's
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