Ho to handle multiple independent animations on characters
Posted: Wed Dec 17, 2014 6:48 pm
I would try to create a character composed by multiple independent animated parts, for example like in Metal Slug:
if you check, in the bottom of the image you'll notice legs are independent to body, this is nice to fire with a weapon with dynamic movement.
So my question is, what's the best practice to handle multiple images on a character?
Should I use multiple [wiki]Quad[/wiki]s with the same [wiki]love.graphics.newSpriteBatch[/wiki] or there are more optimized ways to do that?
if you check, in the bottom of the image you'll notice legs are independent to body, this is nice to fire with a weapon with dynamic movement.
So my question is, what's the best practice to handle multiple images on a character?
Should I use multiple [wiki]Quad[/wiki]s with the same [wiki]love.graphics.newSpriteBatch[/wiki] or there are more optimized ways to do that?