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"Cybercraft": a 2D RPG engine [temporarily final release]
Posted: Tue Nov 18, 2014 1:05 pm
by Katamori
So,
I had this Cybercraft project back in the day, but I abandoned it for months. It's not a heavy sequel, just a demo, with some smalll documentation.
Therefore, instead of writing into the main topic, I make this new one, to show what I did so far. I hope with this little experiment, I can help you at:
- creating pick-up items and a simple inventory system
- creating NPCs and behaviours for them
- creating dialogue system
- etc.
for your upcoming games.
I promise I'm going on with the documentation, but now I barely have time for that sadly.
LÖVE is life, LÖVE is love.
- Katamori
(PS.: if the attachment is unavailable,
download the file here.)
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Posted: Wed Nov 19, 2014 8:04 am
by artofwork
Might just be my old machine but I'm getting less than 1 frame per second =/
Also no offense but your engine's code seems a bit over kill, might want to shorten it up a bit.
Edit: Also want to point out you don't need to use images for your characters this also includes the interface you can build them right inside of love
If you like i can re-write the whole thing for you
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Posted: Wed Nov 19, 2014 12:20 pm
by Katamori
artofwork wrote:Might just be my old machine but I'm getting less than 1 frame per second =/
Might be the reason of the size of the map. Have no better idea.
Also no offense but your engine's code seems a bit over kill, might want to shorten it up a bit.
My main principle was to make the code readable and clear, so in several cases, I refused simplifying. Anyways, can you explain your propblems?
Also want to point out you don't need to use images for your characters this also includes the interface you can build them right inside of love
What do you mean?
If you like i can re-write the whole thing for you
Feel free to do with my code whatever you want - even I may learn something.
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Posted: Wed Nov 19, 2014 1:28 pm
by zorg
I'll dl your code as well, and see if i can modify it to be faster
(btw sph üdvözöl)
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Posted: Wed Nov 19, 2014 2:58 pm
by Katamori
zorg wrote:I'll dl your code as well, and see if i can modify it to be faster
Yeah, most likely it needs to be made more efficient. As I said, it was mostly an experiment.
(btw sph üdvözöl)
Wow
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Posted: Wed Nov 19, 2014 8:21 pm
by vynom
Seemed to run ok on this ancient laptop, 32 fps was about the norm. Collision in the inventory seems to detect things that are not drawn on the screen though. Graphics are simple, reminds me of jj's soviet game.