Android/ios app and appstores
Posted: Thu Nov 13, 2014 8:47 am
Hello!
I just bought myself an android phone, and decided to try if libgdx works for android and how easy it is to use for actually porting an android version. I later on noticed that löve2d also has android port, and for fun I tested something small with it, and noticed that atleast the out of box version where the game is inside lovegame/ -folder seems to work without any modification.
Now I was thinking if it is actually possible to put android games made with löve2d into google play? What about IOS (not that I really need, but would be nice to know) games into apple store? Any ideas about licensing and commercialing?
Personally I would use libgdx, mostly since I do like java and c# as languages and tools (type checking, spell checking, null variables and debugging ), but due to the need of jre, it just seems bad for windows game development. What i am planning now is more of windows/android game.
I just bought myself an android phone, and decided to try if libgdx works for android and how easy it is to use for actually porting an android version. I later on noticed that löve2d also has android port, and for fun I tested something small with it, and noticed that atleast the out of box version where the game is inside lovegame/ -folder seems to work without any modification.
Now I was thinking if it is actually possible to put android games made with löve2d into google play? What about IOS (not that I really need, but would be nice to know) games into apple store? Any ideas about licensing and commercialing?
Personally I would use libgdx, mostly since I do like java and c# as languages and tools (type checking, spell checking, null variables and debugging ), but due to the need of jre, it just seems bad for windows game development. What i am planning now is more of windows/android game.