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Check physics collision *right now*

Posted: Thu Oct 23, 2014 11:19 am
by PartyCow
Hey there!

I'm using a physics world consisting of several bodies to make up the terrain.
I want to check whether or not I'm touching the ground right now.
Right now I'm using beginContact and endContact, but it kinda bugs when you are touching 2 terrain bodies at once.

Basicly: check if body is touching another body on demand.