love runtime architectural overview

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mongrol
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Posts: 33
Joined: Fri Nov 30, 2012 1:01 am

love runtime architectural overview

Post by mongrol »

Big words eh? Can we use the term "architectural" on a gaming forum?

Anyway,
I've been reading the source of the love runtime to get an idea on how it actually hangs together, wraps SDL/GL etc and basically exposes itself (fnarr) to the API consumer. I was wondering if there was a post or article somewhere that explained how it all hooked together? I'm no C++ guru but can more or less follow it to a degree but I got lost while investigating the event system as it appears to use threads.
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