Question about physics.
Posted: Sat Oct 11, 2014 5:23 pm
Just saw this on the physics api page:
I've used box2d on Java or C++ this way and no problem with that, but that comment suggests me this could be an overkill here. What's the thing so?
Thanks!
I was planning to use it for a 2D tiled scroller and use love physics to add a rectangle fixture for each tile (or a little optimisation by joining tiles), but after I saw that, I'm thinking on not using it, concretely because of the second line.love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.
I've used box2d on Java or C++ this way and no problem with that, but that comment suggests me this could be an overkill here. What's the thing so?
Thanks!