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A Text Twist Clone

Posted: Mon Aug 18, 2014 10:14 am
by sphyrth
I'm exposing my current lack of artistry with this one. Though, I do want to hear more about improving my "stack-type" state_manager... something that I really want to focus upon when I plan to make other projects.

Update v.0.4:
Word Whacker v0.4.love
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- Ported to Love2D 11.3.
- High Scores List
- Play Again? for Game Overs
- Game Buttons are now "pressable" (or "somewhat" animated).
- Other things that I can't even care to mention.

The code has become a complete mess as I was trying to learn what I should do with my libraries. But meh. Every step of the way.

Re: A Text Twist Clone

Posted: Tue Aug 19, 2014 11:26 am
by Germanunkol
Neat game!

Works well. Graphics could be better, but who cares :D
When one level ended, I clicked in just that moment - which resulted in the "level end screen" dissapearing instantly - so I couldn't see the words I didn't find, even though I wanted to.
Maybe force a one-second wait in there?

P.S.: To bad you don't use british english. The game didn't understand "arse" :P

Re: A Text Twist Clone

Posted: Wed Aug 20, 2014 12:19 am
by sphyrth
Thanks!
When one level ended, I clicked in just that moment - which resulted in the "level end screen" disappearing instantly - so I couldn't see the words I didn't find, even though I wanted to.
I'm trying to optimize my code for the moment (I'm starting to learn about SpriteBatch), so I'm currently focusing on that. Though my "state_popup.lua" DOES need work since I needed to put a "Click to Continue" button instead of detecting a mere "keypress" or "mousepress".
To bad you don't use british english....
:ultrahappy: - I used anagram solvers minimally, and just put in the words that I know in "dictionary.lua", so the dictionary still still ways off from being decent.

BTW. Does it makes you "force" to put in "British" just to be clear in what English you're describing? I know I do. :ultraglee:

Re: A Text Twist Clone

Posted: Thu Aug 21, 2014 3:26 am
by sphyrth
Still struggling with the GUI aspects, I managed to add a bit of functionality on the Exiting and Next Word.

This one gave me potential ideas on Dialog Boxes in my engine.

Re: A Text Twist Clone

Posted: Fri Aug 29, 2014 2:08 am
by sphyrth
Before I allow this thing to be buried into oblivion, I'll just post the latest version I have of this thing. The dictionary's still lame, but at least I got a handle of using those DialogMessages.

Hopefully, though, I would make use of love.filesystem as I can get the time to study it.

Re: A Text Twist Clone

Posted: Fri Aug 29, 2014 3:17 am
by lumlune
I've got nothing contributory, but I'm really in awe of the organization and overall cleanness of your code. Nevermind graphics, that's art, man. :o

Re: A Text Twist Clone

Posted: Fri Aug 29, 2014 4:25 pm
by Kasperelo
Cool little game!

Re: A Text Twist Clone

Posted: Sat Aug 30, 2014 6:24 pm
by Astro
Pretty cool game. I'd recommend a "game over - play again?" screen when the time runs out or you guess all the words. (if not already added in v0.3 - I didn't check) I like the button textures. Got to 1500 score. :P

Re: A Text Twist Clone

Posted: Thu Apr 16, 2020 8:20 am
by sphyrth
I'm saving my updated works as comments as well as the OP since I don't know how the Editor works with file attachments. Sometimes they appear, sometimes they don't.
Word Whacker v0.4.love
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