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Conway's game of life (with bloom and stuff)
Posted: Tue Aug 12, 2014 7:15 pm
by veethree
Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
It uses shaders, and canvases.
Controls:
-Space: Toggle simulaation
-s: Step simulation
-escape: Quit
-c: Clear map (kills all cells)
-R: Nothing.
Blur shaders by slime.
Re: Conway's game of life (with bloom and stuff)
Posted: Tue Aug 12, 2014 8:54 pm
by MadByte
I love that stuff.
Here's my heart beat creation:
Re: Conway's game of life (with bloom and stuff)
Posted: Wed Aug 13, 2014 4:30 am
by slime
veethree wrote:Ever wondered what Conway's game of life would look like with bloom and a transition animation? Neither have i.
The game of life can be pretty mesmerizing. The desaturation when it's paused is a nice touch, too.
Re: Conway's game of life (with bloom and stuff)
Posted: Mon Jun 13, 2016 4:09 am
by kgarlow
I applied modifications to make veethree's program compatible with the current version (0.10.0) of Love... see attached.
The necessary changes are tagged with this comment:
-- *** modify for version 0.10.0 ***
Re: Conway's game of life (with bloom and stuff)
Posted: Thu Jun 16, 2016 2:15 am
by skyHights
It's really cool, the update is nice though.
Re: Conway's game of life (with bloom and stuff)
Posted: Mon Oct 03, 2016 3:15 pm
by Devhochi
Nicely polished and looks very cool, good job.
Re: Conway's game of life (with bloom and stuff)
Posted: Tue Nov 01, 2016 1:00 am
by fyregryph
This is very cool! I really like the glowing tiled look and the subtle animations! I think something that would be neat is if the canvas edges looped back around, so if you can have things pass through one edge to another.