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[update][8/24/14] Voyager - Space trading/exploration game
Posted: Wed Aug 06, 2014 9:28 pm
by Ikroth
NEW VERSION: v0.1.4 - August 24
Changelog:
https://github.com/camchenry/voyager/re ... tag/v0.1.4
Controls:
W/S = Thrust forward/backward
A/D = Turn left/right
Space = Fire projectile
M = Open Starmap
J = Jump to selected system
L = Land at selected planet
Map Controls:
Mouse move: scroll around map
Mouse click: toggle system selection for hyperjump
M = Close Starmap
GitHub:
https://github.com/camchenry/voyager
Re: Voyager - A game about space trading and exploration
Posted: Sat Aug 09, 2014 11:04 am
by bartbes
Some critique:
- Starting in fullscreen mode is mean
- The menu seems to miss an obvious back button in sub-menus
- I can't check the checkboxes by clicking on them, I need to click on their labels
- Why doesn't it accept some character names? And why doesn't it tell me what's wrong with them?
- The line from Proxima Centauri to Sol seems to be in the wrong place.
- Why don't I have a map of my current system? I wanted to visit Mars, but where can I find it?
- Help, I'm stuck in the trade menu
I would like to see a further developed version of this, because I do like this kind of game, so keep up the good work!
Re: Voyager - A game about space trading and exploration
Posted: Sat Aug 09, 2014 3:43 pm
by Ikroth
Thanks for the critique, I realize there's still a lot of work to be done and a lot of the things you listed have already been fixed or will definitely be fixed.
Re: [update]Voyager - A game about space trading and explora
Posted: Sat Aug 09, 2014 7:13 pm
by dan369
For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better?
Also i feel a pop-up would be nice informing me to land on a planet, some icon or text perhaps.
Thought the game was nice however, great mini-map
!
Re: [update]Voyager - A game about space trading and explora
Posted: Sun Aug 10, 2014 11:58 am
by bartbes
That's much better! I was wondering about how the trade works pricing-wise, though, did you fully implement that system yet? And if so, how does it work? It seemed to be volatile enough that making money was really hard.
Re: [update]Voyager - A game about space trading and explora
Posted: Mon Aug 11, 2014 12:24 am
by Ikroth
It's pretty basic. The prices go up by some random amount each time you switch systems. Once I get around to it, I'll change it so it's less volatile and random. It was mostly just to get something working, quickly. Any suggestions on market simulations?
Re: [update]Voyager - A game about space trading and explora
Posted: Mon Aug 11, 2014 8:50 am
by bartbes
Good, so I wasn't just being obtuse
. Sadly I don't know much about market simulation, though.
Re: [update]Voyager - A game about space trading and explora
Posted: Mon Aug 11, 2014 3:53 pm
by Nuthen224
Hi, I have also been working on Voyager.
dan369 wrote:For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better?
Also i feel a pop-up would be nice informing me to land on a planet, some icon or text perhaps.
Thought the game was nice however, great mini-map
!
Flying could still use some experimenting to see what we can do with it, however the controls aren't meant to feel too tight. We've already added something along those lines to inform a player to land on the planet.
Thanks for the feedback!
Re: [update]Voyager - A game about space trading and explora
Posted: Fri Aug 15, 2014 9:25 pm
by Wurzelsim
Do you know
EV: Nova? I played that game as a kid and i loved it. Voyager and evn seem to have some similarities, so keep it up. Something I totally missed in evn was a multiplayer. Are you planing to implement one or do you want singleplayer only?
Re: [update]Voyager - A game about space trading and explora
Posted: Sat Aug 16, 2014 1:28 am
by Nuthen224
Yeah, it's heavily based off of EV: Nova so far. We're interested in multiplayer, but with only two of us working on the game it isn't very feasible right now.