i'm making a little game maker (which is more than a "little" undertaking)
the main idea is that you should be able to edit everything within the maker itself, and that you should be able to see what your edits look like immediately
i have some ideas for workarounds, but if anyone knows if it's possible to make a love2d program package up a love.exe / game.love file that would be really helpful
Last edited by Ragzouken on Wed Aug 13, 2014 1:42 pm, edited 2 times in total.
significant user interface improvements
tutorial project to help you learn
set passability for tiles and specific map squares
exporting supported (windows/osx/love)