quadrant - out now on Steam/Humble/itch.io!
Posted: Sat Aug 02, 2014 7:53 pm
Hi,
I'd like to introduce my rhythm game to you!
It's called quadrant and I will hopefully release it this autumn.
This game is quite trippy and it get's harder the better you play, as the animations get more and more intense the higher you score.
Every beat of the song, you have to state the position of the middle sized square - the faster the song is, the faster you have to play. (The stage in the trailer is quite hard, but not the most difficult one.)
Some inspirations: Super Hexagon, Bit.Trip Runner, Simian Interface
More information coming soon!
Edit:
Stuff get's serious now!
I've put in on Greenlight.
I know chances for success are fairly low, but I just have to try
Greenlight link:
http://steamcommunity.com/sharedfiles/f ... =296271290
I'd really apreciate it if you would vote for me!
Update:
It's been a long time since the last update, Hofstadter's law certainly applies to game develompent... Well, you guys know how it is
After a week of severe sleep deprivation I finally managed to release a demo on indieDB!
There is a bug in the menu when changing from fullscreen to windowed or back, but it's not game breaking and I will fix it next week.
Well that's what you get from frantic coding...
Which brings us to the source code.
In the current version it is still obfuscated, but I plan to release the source code once I cleaned it up - currently it still looks too much like a hotel room in Fear and Loathing in Las Vegas.
But let me tell you more about the actual demo.
I strongly recommend you visit the training section before diving into the game, because that's the best way to learn the controls and you're still not tied down to a never ending tutorial.
Gamepad controls are supported, and there are several control schemes which are not yet reconfigurable.
You can even play one handedly if you fancy eating christmas sweets while playing, but I recommend a gamepad or W, O, D, K.
This demo logs a lot of things.
After having played at least once, the "EXPORT STATS" selction becomes available in the main menu, which exports a summary of how you and the game performed to your save directory.
On Windows it even opens the folder in your file explorer.
Of course these statistics and graphs only become interesting once you've played for a sufficient amount of time.
If you like, you can share this summary with me (or even everyone else in this forum), to help me improve the game using this data.
That being said, I'm also keen to hear any other feedback on the game and I take criticism well so just go for it!
This game is very important to me and I want to make it the best possible experience.
I'd like to thank the LÖVE community for their support, especially Xelu for those nice button propts, and of course the LÖVE development team... I'm really glad I can use Lua to make this game
Well, I think I've said everything I haven't forgotten.
I hope you enjoy the demo!
Edit:
This is where you can find the stat summary:
Windows XP: C:\Documents and Settings\user\Application Data\LOVE\quadrant\export or %appdata%\LOVE\quadrant\export
Windows Vista and 7: C:\Users\user\AppData\Roaming\LOVE\quadrant\export or %appdata%\LOVE\quadrant\export
Linux: $XDG_DATA_HOME/love/quadrant/export or ~/.local/share/love/quadrant/export
Mac: /Users/user/Library/Application Support/LOVE/ quadrant/export
I'd like to introduce my rhythm game to you!
It's called quadrant and I will hopefully release it this autumn.
This game is quite trippy and it get's harder the better you play, as the animations get more and more intense the higher you score.
Every beat of the song, you have to state the position of the middle sized square - the faster the song is, the faster you have to play. (The stage in the trailer is quite hard, but not the most difficult one.)
Some inspirations: Super Hexagon, Bit.Trip Runner, Simian Interface
More information coming soon!
Edit:
Stuff get's serious now!
I've put in on Greenlight.
I know chances for success are fairly low, but I just have to try
Greenlight link:
http://steamcommunity.com/sharedfiles/f ... =296271290
I'd really apreciate it if you would vote for me!
Update:
It's been a long time since the last update, Hofstadter's law certainly applies to game develompent... Well, you guys know how it is
After a week of severe sleep deprivation I finally managed to release a demo on indieDB!
There is a bug in the menu when changing from fullscreen to windowed or back, but it's not game breaking and I will fix it next week.
Well that's what you get from frantic coding...
Which brings us to the source code.
In the current version it is still obfuscated, but I plan to release the source code once I cleaned it up - currently it still looks too much like a hotel room in Fear and Loathing in Las Vegas.
But let me tell you more about the actual demo.
I strongly recommend you visit the training section before diving into the game, because that's the best way to learn the controls and you're still not tied down to a never ending tutorial.
Gamepad controls are supported, and there are several control schemes which are not yet reconfigurable.
You can even play one handedly if you fancy eating christmas sweets while playing, but I recommend a gamepad or W, O, D, K.
This demo logs a lot of things.
After having played at least once, the "EXPORT STATS" selction becomes available in the main menu, which exports a summary of how you and the game performed to your save directory.
On Windows it even opens the folder in your file explorer.
Of course these statistics and graphs only become interesting once you've played for a sufficient amount of time.
If you like, you can share this summary with me (or even everyone else in this forum), to help me improve the game using this data.
That being said, I'm also keen to hear any other feedback on the game and I take criticism well so just go for it!
This game is very important to me and I want to make it the best possible experience.
I'd like to thank the LÖVE community for their support, especially Xelu for those nice button propts, and of course the LÖVE development team... I'm really glad I can use Lua to make this game
Well, I think I've said everything I haven't forgotten.
I hope you enjoy the demo!
Edit:
This is where you can find the stat summary:
Windows XP: C:\Documents and Settings\user\Application Data\LOVE\quadrant\export or %appdata%\LOVE\quadrant\export
Windows Vista and 7: C:\Users\user\AppData\Roaming\LOVE\quadrant\export or %appdata%\LOVE\quadrant\export
Linux: $XDG_DATA_HOME/love/quadrant/export or ~/.local/share/love/quadrant/export
Mac: /Users/user/Library/Application Support/LOVE/ quadrant/export