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project.love in to exe and dmg

Posted: Mon Jul 28, 2014 11:17 am
by pielago
okay here its my question
I saw a videos (youtube) how to turn a project.love in to project.exe for windows ..
I am using mac and I don't see tutorials about it?
how can i turn my project.love in to dmg? (exe for windows I think)
its nice to have it for programmers the .love
but for regular users NO!
point is more neat dmg for them .love for us!

can someone guide me where to go and what to read or is there a YouTube tutorial just for mac?????

P.s wiki out of the question!!!

Re: project.love in to exe and dmg

Posted: Mon Jul 28, 2014 11:46 am
by Plu
It's explained on the wiki here:
http://www.love2d.org/wiki/Game_Distribution

Why is the wiki out of the question? Can you not open it or something?

If that's the case, here's most of the info:
Once you have your game prepared as .love file you can make your game available for MacOS/X users using the official LÖVE Zipped Universal Build from https://www.love2d.org. This will then run directly your game instead of the LÖVE demo.

These are the steps required:

Unpack the Zipped Universal Build from https://www.love2d.org
Rename love.app to SuperGame.app
Copy your SuperGame.love to SuperGame.app/Contents/Resources/
Modify SuperGame.app/Contents/Info.plist
Zip the SuperGame.app folder (e.g. to SuperGame.osx.zip) and distribute it.
When modifying the file SuperGame.app/Contents/Info.plist make sure to change the values of the following XML-tags:

CFBundleIdentifier
CFBundleName
and remove the section UTExportedTypeDeclarations which ensures that Mac OS does not associate all .love files with your app.

Re: project.love in to exe and dmg

Posted: Mon Jul 28, 2014 6:53 pm
by pielago
Unpack the Zipped Universal Build from https://www.love2d.org
i go there but cant find the universal build? it just take me to the main website?
or am i missing something?