Need Mac/Linux Devs for upcoming PUBLISHED game!
Posted: Thu Jul 17, 2014 9:30 pm
Hey, sorry in advance if this is in the wrong section of the forums, but this seemed like it fit "Support and Development" more than it did "Projects and Demos."
I'm the programmer on an upcoming 2D fighter for PC/Mac/Linux/Vita, and as of right now the game is written in the LOVE! It's extremely appealing for a lot of reasons, but the main one is how easy it will be for users to mod the game.
You can check out footage of an early build here:
https://www.youtube.com/watch?v=rZFlSr6HqtY
I don't really have much experience with Mac and quite frankly I can't afford to get even a cheaper Mac laptop, so I'm looking for a dev with Mac experience to help me out with porting. So far Mac testers have complained about input lag that doesn't exist at all on the Windows version, so that would be the first thing I'd like to fix. The second problem is that we are using GGPO for our online multiplayer, and while LuaJIT's FFI has been super helpful with getting things up and running with the GGPO DLLs on Windows, I'm not sure what the DLL equivalent is for Mac and how to go about compiling the GGPO source to that equivalent.
In general though, having someone on board with experience working with LOVE on Mac would be extremely helpful as we move forward, and I'd really hate to drop support for the platform because I can't fix Mac specific problems myself.
Someone with a Linux dev background would also be pretty helpful due to my inexperience with Linux, although I can work on this platform myself and from what I understand converting DLL to SO is fairly straightforward.
You can contact us by replying to this thread or via email (cardboardrobotgames@gmail.com).
I'm the programmer on an upcoming 2D fighter for PC/Mac/Linux/Vita, and as of right now the game is written in the LOVE! It's extremely appealing for a lot of reasons, but the main one is how easy it will be for users to mod the game.
You can check out footage of an early build here:
https://www.youtube.com/watch?v=rZFlSr6HqtY
I don't really have much experience with Mac and quite frankly I can't afford to get even a cheaper Mac laptop, so I'm looking for a dev with Mac experience to help me out with porting. So far Mac testers have complained about input lag that doesn't exist at all on the Windows version, so that would be the first thing I'd like to fix. The second problem is that we are using GGPO for our online multiplayer, and while LuaJIT's FFI has been super helpful with getting things up and running with the GGPO DLLs on Windows, I'm not sure what the DLL equivalent is for Mac and how to go about compiling the GGPO source to that equivalent.
In general though, having someone on board with experience working with LOVE on Mac would be extremely helpful as we move forward, and I'd really hate to drop support for the platform because I can't fix Mac specific problems myself.
Someone with a Linux dev background would also be pretty helpful due to my inexperience with Linux, although I can work on this platform myself and from what I understand converting DLL to SO is fairly straightforward.
You can contact us by replying to this thread or via email (cardboardrobotgames@gmail.com).