Hello,
I have some doubts about the engine. q I think could help me. What is the most successful game in love2d done? supports the control on the PC? has as encryptar or obfuscate the code the game for distribution? Any game on steam made with love2d?
Thank you! Hug.
Questions about the engine
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Re: Questions about the engine
Probably mari0. There are others linked in the homepage.What is the most successful game in love2d done?
Yes.supports the control on the PC?
No.has as encryptar or obfuscate the code the game for distribution?
Not yet that I know of, but Move or Die has just been greenlit.Any game on steam made with love2d?
When I write def I mean function.
Re: Questions about the engine
I recently made a game available here as well as on Google Play. Commercially viable games are possible and have happened with LOVE.
There is no provided mechanism for obfuscating/encrypting your code. The subject has been talked to death and it's simply not going to happen.
Controller support is pretty good with the Joystick module.
There are supposedly ways to integrate the necessary parts of the Steam API to have LOVE games on Steam. It's not been done yet but it's possible in theory.
There is no provided mechanism for obfuscating/encrypting your code. The subject has been talked to death and it's simply not going to happen.
Controller support is pretty good with the Joystick module.
There are supposedly ways to integrate the necessary parts of the Steam API to have LOVE games on Steam. It's not been done yet but it's possible in theory.
Re: Questions about the engine
There is no real reason for anyone to try to "hide" their code. Regardless of how long you spend, someone will be able to open it up. You can not really protect yourself against people wanting to see your code. The big point is though that if you get to a point where there are people who actually want to open up your game and see what is in it, then you have probably done quite good
I made a commercial game (http://windmill-games.net/luminosity/) and never had any issues with the "open-ness" of Löve.
I made a commercial game (http://windmill-games.net/luminosity/) and never had any issues with the "open-ness" of Löve.
Re: Questions about the engine
Im a few days from releasing my commercial project as well.
Re: Questions about the engine
Well about the obfuscation topic, actually as latest version of Love use LuaJIT, you can just convert your code to LuaJIT bytecode, it's portable as long as you use the same LuaJIT version and converting it back to text gives unreadable code.
Re: Questions about the engine
There are de-obfuscators out there that can reverse this process. This would only give the false illusion that the code is secure. THere really is no decent way to secure LOVE code. As I said, it's been talked to death.Fenrir wrote:Well about the obfuscation topic, actually as latest version of Love use LuaJIT, you can just convert your code to LuaJIT bytecode, it's portable as long as you use the same LuaJIT version and converting it back to text gives unreadable code.
Re: Questions about the engine
I'm not saying it's a perfect solution but it's really a viable one, I tried some tools to convert back luaJIT bytecode to text and you have to be really brave to try to make something with the result, for me it's more than enough to protect my code.
Re: Questions about the engine
Who do you want to protect the code from? What harmful thing would happen, if somebody could read your code?
Check out my blog on gamedev
Re: Questions about the engine
Well, if you have a multiplayer game, hacking into a client is an easy way to cheat.micha wrote:Who do you want to protect the code from? What harmful thing would happen, if somebody could read your code?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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