Does LOVE not need this to be done?
I have wanted to create a top-down game that uses maps for each screen and the character walks around on it. The screen would be 640x480 which would amount to 20 x 15 tiles of 32x32 pixels each frame. That's 300 tiles for one layer each frame.
Am I supposed to be doing it that way? Or is there a way to draw all those tiles onto another screen, then copy it over.
In QBASIC this would use the SCREEN and PCOPY commands. In JavaScript (Which is what I had been developing my game in) you just use <CANVAS> elements and layer them with Z-indexes then draw stuff onto them and they'd remain unchanged until you needed to change them. But it doesn't look to be a way to do layered pre-drawn canvases in LOVE yet.
Or did I miss it? Or do I not need to do it? How fast can LOVE even go? Because at the worst, my game would need to draw a map (300 draws), two or four object layers (300 times 2 or 4) and a layer with the player, NPC's and any enemies as well as all projectiles. That seems like a lot to draw every frame. Of course I haven't gotten to the point where I can test how fast it will go yet. I'm still learning.
BTW, LOVE looks awesome. I just hope it doesn't leave me like TNTBasic did.
