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0.9.2 question.
Posted: Fri Jul 11, 2014 1:42 pm
by jjmafiae
Im not gonna ask when 0.9.2 will be out but what will it contain?
Re: 0.9.2 question.
Posted: Fri Jul 11, 2014 3:04 pm
by slime
The in-progress changelog is
here.
Re: 0.9.2 question.
Posted: Fri Jul 11, 2014 3:42 pm
by jjmafiae
Amazing, thank you.
I really like that spritebatches uses less vram and the newImage optimization.
Re: 0.9.2 question.
Posted: Sat Jul 12, 2014 2:16 am
by bobbyjones
Microphone support?
Re: 0.9.2 question.
Posted: Sat Jul 12, 2014 2:19 am
by slime
That would be a feature for a future major release (0.10 or later), rather than 0.9.x.
Pull requests and patches are welcome!
Re: 0.9.2 question.
Posted: Sat Jul 12, 2014 2:31 am
by bobbyjones
How difficult would microphone support be? I might try. OpenAl handles that right?
Re: 0.9.2 question.
Posted: Sat Jul 12, 2014 11:40 pm
by miko
bobbyjones wrote:How difficult would microphone support be? I might try. OpenAl handles that right?
This works for me (running linux), so I guess it should work. +1 for mic support.
Re: 0.9.2 question.
Posted: Sun Jul 13, 2014 10:47 am
by mickeyjm
I was poking around in the source code for love.audio and it looks like someone has already started to implement microphone support
OpenAL/Audio.cpp
wrap_Audio.cpp
Looks like someone tried to hide their work
Re: 0.9.2 question.
Posted: Sun Jul 13, 2014 11:26 am
by jjmafiae
Amazing, this could be useful for multiplayer games.
Re: 0.9.2 question.
Posted: Sun Jul 13, 2014 12:02 pm
by bartbes
mickeyjm wrote:Looks like someone tried to hide their work
Because sadly, it was horribly broken. Feel free to pick it up, but it's not like we've just disabled it to troll people.