Modifications in Love's Box2D API?
Posted: Mon Jun 30, 2014 10:51 pm
I'm working on getting physics working in Punchdrunk, a port of Love2D to the browser. Before I use any of the Javascript implementations of Box2D, it'd be useful to understand the extent of the modifications of love.physics from the basic Box2D API and implementation. Is there a list anywhere of the core modifications that have been made to Box2D for Love?