Spriter .scon loading/rendering library v0.9
Posted: Fri Jun 27, 2014 11:43 pm
I recently finished building Spriter support into my game, and since it was pretty challenging I figured I'd release the code to help others out.
Spriter is a 2D sprite "rigging" tool. It allows you to build modular sprites that you can rig up with a skeletal structure and animate at run time. It allows for pretty flexible animations without as much RAM as a sprite sheet. This structure, in my opinion, allows for a lot of the modularity and flexibility that you get with real time 3D rendering, but without nearly the difficulty and overhead.
In case you're not familiar with the tool, here's the Spriter site:
http://www.brashmonkey.com/spriter.htm
I did a video overview of the library implementation's internals. The source code is pretty well documented, so hopefully it should be easy to use "out of the box."
Code can be found here:
https://bitbucket.org/hardcrawler/spriter
Youtube links to a video overview can be found here:
http://www.hardcrawler.com/spriter-library/
Spriter is a 2D sprite "rigging" tool. It allows you to build modular sprites that you can rig up with a skeletal structure and animate at run time. It allows for pretty flexible animations without as much RAM as a sprite sheet. This structure, in my opinion, allows for a lot of the modularity and flexibility that you get with real time 3D rendering, but without nearly the difficulty and overhead.
In case you're not familiar with the tool, here's the Spriter site:
http://www.brashmonkey.com/spriter.htm
I did a video overview of the library implementation's internals. The source code is pretty well documented, so hopefully it should be easy to use "out of the box."
Code can be found here:
https://bitbucket.org/hardcrawler/spriter
Youtube links to a video overview can be found here:
http://www.hardcrawler.com/spriter-library/