Currently on development.
StarFrameworker is planned to be soon released as a high performance GUI management, based on ROBLOX's Studio gui manager (official website: http://www.roblox.com).
There are many other GUI libraries, and I don't think that this one will be "the best" in quality, what I know is that I use this one for my work, and I simplified it to the maximum for easy and fast programming. No more tons of libraries to learn, it's a straight line of possibilities that anyone can learn to use. So why I'm going to develop this? Because it's easy, free to use for anyone, no hard things.
The StarFrameworker needs to be implented in your code for first, then you let him do the rest.
What it allows:
Building a ZIndex-based gui interface (levels between frames/buttons etc...)
Building buttons, frames, input boxes with high performance (no details, only performance!)
Custom-colors, building own fonts easly, transparency, allow use images as background to any frame/button (etc...)
Screens (containers for many frames/buttons, extremly useful when you make many menus)
And the most important, easy to implent/use.
Of course, StarFramework is free-to-use, not code obfuscated, and not complicated to understand and learn.
Sorry, as for now I don't have the time to make my StarFrameworker published (not finished yet for public use). It will be published ASAP.
[Gui]StarFrameworker [Dev...]
- Roland_Yonaba
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Re: [Gui]StarFrameworker [Dev...]
Hi,
I am not that sure about the intent of this post.
Are you the one working on this new GUI Library ? Is this library written for Roblox ? If so, why posting it here ?
Or, are you trying to port an already existing library to LÖVE ?
I am not that sure about the intent of this post.
Are you the one working on this new GUI Library ? Is this library written for Roblox ? If so, why posting it here ?
Or, are you trying to port an already existing library to LÖVE ?
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