i don't understand unit testing-and/or Busted
Posted: Mon Jun 23, 2014 1:22 pm
Ive been finding myself more and more bogged down with troubleshooting as my game gets bigger. I have made great strides in writing cleaner code but started thinking that busted or something like that could help too. Unfortunately I just cant wrap my mind around how unit testing libraries work. or the general workflow of using busted with love2d. I read the documentation but I think I need a more basic understanding. can anyone point me in the right direction?