We've just posted up Move Or Die (the multiplayer spin-off of Concerned Joe) on Greenlight! We'd appreciate a vote, we need your support!
http://moveordiegame.com/vote
Move Or Die on Steam Greenlight
- OmarShehata
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- kikito
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Re: Move Or Die on Steam Greenlight
Voted!
Good luck, it looks really fun!
Good luck, it looks really fun!
When I write def I mean function.
Re: Move Or Die on Steam Greenlight
You've got my vote, that looks awesome
Re: Move Or Die on Steam Greenlight
Voted. Looks great.
Seems like you figured out how to do online / lan multiplayer with löve *happy*
Seems like you figured out how to do online / lan multiplayer with löve *happy*
Re: Move Or Die on Steam Greenlight
This looks exceptionally polished! Voted!
- OmarShehata
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Re: Move Or Die on Steam Greenlight
Thanks for the support everyone!
That part is still in the works but yeah, we're working on it!MadByte wrote:Voted. Looks great.
Seems like you figured out how to do online / lan multiplayer with löve *happy*
Re: Move Or Die on Steam Greenlight
Voted, of course.
I'm going to buy this one as soon as it's available!
I'm going to buy this one as soon as it's available!
Re: Move Or Die on Steam Greenlight
It's not the first time this has been done with a commercial project, my previous project had full multiplayer support.MadByte wrote:Voted. Looks great.
Seems like you figured out how to do online / lan multiplayer with löve *happy*
Re: Move Or Die on Steam Greenlight
The question is, however if I'll be actually able to play it or not.
I've just tried it on linux. I had to rename "icon.png" to "Icon.png" at "Lib/UI/OS/", but then it crashed later complaining it cannot find "icon.png", so there you go, both of them are there now. You could avoid situations like this if you'd double check file and directory names in your code (or use lower case file and directory names, but I guess that's out of question now).
Then it started, and worked all right, but it is generally slow. At about 15-20 FPS, but I'm just guessing. I see you're using high-res textures, maybe lowering them would help? I've tried changing the window to lower resolution but it didn't help. I've also tried turning on mip-mapping, but made it it approximately 2 FPS. Now I cannot turn it back (I guess I will after some fiddling) because of the following error message:
I've just tried it on linux. I had to rename "icon.png" to "Icon.png" at "Lib/UI/OS/", but then it crashed later complaining it cannot find "icon.png", so there you go, both of them are there now. You could avoid situations like this if you'd double check file and directory names in your code (or use lower case file and directory names, but I guess that's out of question now).
Then it started, and worked all right, but it is generally slow. At about 15-20 FPS, but I'm just guessing. I see you're using high-res textures, maybe lowering them would help? I've tried changing the window to lower resolution but it didn't help. I've also tried turning on mip-mapping, but made it it approximately 2 FPS. Now I cannot turn it back (I guess I will after some fiddling) because of the following error message:
Code: Select all
Crash Report - Not Foun - Mon Jun 16 21:37:34 2014
- Error Line
-------------------------
Src/MenuClass.lua:823: attempt to compare number with nil
- Traceback
-------------------------
Engine/CustomError.lua:145: in function 'handler'
main.lua:53: in function '__lt'
Src/MenuClass.lua:823: in function 'SetDefaults'
Src/MenuClass.lua:314: in function 'update'
Engine/Loveframes/objects/list.lua:111: in function 'update'
Engine/Loveframes/objects/frame.lua:179: in function 'update'
Engine/Loveframes/objects/base.lua:45: in function 'update'
Engine/Loveframes/init.lua:102: in function 'update'
Engine/GameSetup.lua:248: in function 'Update'
main.lua:66: in function 'update'
main.lua:169: in function <main.lua:124>
[C]: in function 'xpcall'
- PC Config
-------------------------
Os - Linux
Cpu - Not Foun
Ram - Not Found
Res - Not Found
- Graphics Card
-------------------------
Name - OpenGL
Version - 3.3.0 NVIDIA 304.88
Vendor - NVIDIA Corporation
Device - GeForce 310M/PCIe/SSE2
Canvas Support - true
DXT Support - true
- Game Config
-------------------------
Res - 960x540
Wmode - 2
Antialiasing - 0
Vsync - true
Shaders - true
- OmarShehata
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Re: Move Or Die on Steam Greenlight
Yeah the game's not very optimized at the moment. I'll definitely be optimized soon, and surely before release.easy82 wrote:The question is, however if I'll be actually able to play it or not.
Thanks for the heads up on the icon thing!
For the mipmap, you'll find a file named startup.ini in the save directory of the game, if you can remove the mipmap line from there mipmapping should be removed.
When does that error happen exactly?
Also you can press ~ to access the in-game console, it will tell you what FPS you're running at.
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