Here is my code at the moment, I am true beginner in LUA/Love2d coding. It generates a number, and displays it every seconds, instead of every random seconds... (but the random seconds is also generated). I don't really understand why it is not working.
local Timer = require "timer"
function love.load()
text="t"
number2=1
end
local f = function()
math.randomseed(os.time())
number = math.random( 2,10 )
text="in " .. number2 .. " seconds (random)... random number =" .. number
return true
end
function love.update(dt)
number2 = math.random( 2,4 )
Timer.update(number2)
Timer.addPeriodic(number2, f)
end
function love.draw()
love.graphics.print( text, 330, 300 )
end
local number = math.random(255)
local next_number = math.random(10)
local tick = 0
function love.update(dt)
tick = tick + dt
if tick > next_number then
number = math.random(255)
next_number = math.random(10)
tick = 0
end
end
function love.draw()
love.graphics.print(number.."\n"..next_number, 12, 12)
end
Basically there's 3 variables.
I add dt to the tick variable every frame, Resulting in tick going up by 1 roughly every second, Then when it reaches next_number, I generate a random number, And set next_number to a random value between 0 and 10.