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Love for Web giving Errors

Posted: Sat Jun 07, 2014 3:20 pm
by computerdude
Hey.
I'm pretty new to Love, and I happen to have stumbled upon a problem. :huh:
I've recently made a game for the LD29, ported it to web, everything works, etc.
However, when I attempt to play the Web port on my Android phone, it raises this error:

Code: Select all

MyCheckGLError() : gl.getError() : 1281 : INVALID_VALUE stack=MyGetStackTrace@http://andymar.99k.org/js/utils.webgl.js:194
MyCheckGLError@http://andymar.99k.org/js/utils.webgl.js:209
Love_Graphics_Step_Start@http://andymar.99k.org/js/love.graphics.js:250
MainStep@http://andymar.99k.org/js/main.js:401
MainRunAfterPreloadFinished@http://andymar.99k.org/js/main.js:547
PreLoadImageFinishOne@http://andymar.99k.org/js/main.js:487
MainOnLoad/img.onload@http://andymar.99k.org/js/main.js:470
Which is wierd, because it works perfectly well on my computer, and I can run any other Love Web game on my phone fine.
I have absolutely no idea what's causing the problem, and it's really bugging me ;)
Any ideas?

Re: Love for Web giving Errors

Posted: Sat Jun 07, 2014 8:47 pm
by Ranguna259
What program did you use to port your game to the web ?

Re: Love for Web giving Errors

Posted: Sun Jun 08, 2014 1:30 pm
by computerdude
Ranguna259 wrote:What program did you use to port your game to the web ?
What exactly do you mean? I just followed the instructions on the forum.

Re: Love for Web giving Errors

Posted: Sun Jun 08, 2014 5:17 pm
by Ranguna259
You used Love2D WebPlayer. The creator has unfortunatly been out for a while so problems are bound to happen, maybe you'll have better luck using Punchdrunk.