Multi-Agent based Simulation
Posted: Sun Jun 01, 2014 4:01 pm
Hello,
i just register on this forum, a few minutes ago. I am going to write a multiagent-based simulation enviorment, thats fits my needs better than any *logo could. I am still in planning phase, and in the first place its just for some simple Simulations like wolf and sheeps. Later on i may expand it, with all functions NetLogo offer, but thats an hard way.
If you have some ideas or comments on my plan, just tell me.
Chicony
Edited: ----
I will give a method comperable to the breed in Netlogo, but i am actually not sure if i also shloud use the concept of patches, dividing the whole word in to squares, each of them having there own colours and values.
But i do not real see any alternative do you see one?
Edit 2: First source code that should show general idea how it is possible going to work.
i just register on this forum, a few minutes ago. I am going to write a multiagent-based simulation enviorment, thats fits my needs better than any *logo could. I am still in planning phase, and in the first place its just for some simple Simulations like wolf and sheeps. Later on i may expand it, with all functions NetLogo offer, but thats an hard way.
If you have some ideas or comments on my plan, just tell me.
Chicony
Edited: ----
I will give a method comperable to the breed in Netlogo, but i am actually not sure if i also shloud use the concept of patches, dividing the whole word in to squares, each of them having there own colours and values.
But i do not real see any alternative do you see one?
Edit 2: First source code that should show general idea how it is possible going to work.