Page 1 of 2

Shapes of Doom

Posted: Sat May 31, 2014 3:11 pm
by roggie
Version: 1.4

I created Shapes of Doom a couple of weeks ago and my friends told me that it was a good game but then I thought "What would other people think about this game?" So I decided to share it with the LÖVE community. The reason I am having doubts about this game is because this is the first game that I have ever created.

So here it is:

Bradley got superpowers a couple of years ago and he recently discovered that he could fly. So one thing led to another and before you no it an evil villain starts putting shapes in the sky. There are circles and triangles and squares, Oh my. Bradley hasn't discovered all of his powers yet so there might be a couple of more games with Bradley coming your way.

There's one thing that you need to know about the shapes. They never stop and they will get faster and faster.

Your feedback will be much appreciated :awesome:

Changelog:

Version 1.4:
I've Fixed the Collision problems
Clouds in the Background
New Shape(Hexagon)
The Hexagon only spawns after a certain amount of time.

If anyone feels that the game is too easy, tell me what I could add or take away from the game to make it harder ;)

Re: Shapes of Doom

Posted: Sat May 31, 2014 5:53 pm
by player_258
Image

its cool for your first game :D
you could improve it by making appear more than 3 shapes at once ;)

Re: Shapes of Doom

Posted: Sat May 31, 2014 6:00 pm
by roggie
player_258 wrote:you could improve it by making appear more than 3 shapes at once ;)
I was thinking of doing that but I was afraid of overcrowding the screen.
its cool for your first game :D
Thank You

Re: Shapes of Doom

Posted: Sat May 31, 2014 7:00 pm
by gestaltist
Yep, pretty cool for a first... Congrats!

Two minor comments:
1) there seems to be no way back from the controls/credits screens to the main menu.
2) if you would like to make the game prettier, you could try to add some clouds in the background. Bonus points for parallax. Just an idea if you want to keep working on it.

Re: Shapes of Doom

Posted: Sat May 31, 2014 7:12 pm
by roggie
gestaltist wrote:
"Two minor comments:
1) there seems to be no way back from the controls/credits screens to the main menu.
2) if you would like to make the game prettier, you could try to add some clouds in the background. Bonus points for parallax. Just an idea if you want to keep working on it."

I forgot to write in those menus that you press backspace to go back. In the next update I'm going to add buttons for that.

I'll definitely add clouds and I might add birds. The birds will give you some amount of points.

Thank you for your feedback :D

Re: Shapes of Doom

Posted: Sun Jun 01, 2014 12:07 am
by A.N.D.R.E.I.C.H
there is some weak or bug...
if you place your hero like that...
Image
you'll never be hit...

Re: Shapes of Doom

Posted: Sun Jun 01, 2014 8:22 am
by roggie
A.N.D.R.E.I.C.H wrote:there is some weak or bug...
if you place your hero like that...
Image
you'll never be hit...
Thank you, I'll fix that

Re: Shapes of Doom

Posted: Mon Jun 02, 2014 4:52 pm
by jjmafiae
Comrade why do you have all your text in images? you can use fonts instead

also you shouldn't have everything in main.lua you can make more .lua files and require them with require("fileName") or require "fileName"

Re: Shapes of Doom

Posted: Mon Jun 02, 2014 5:44 pm
by Ranguna259
Really cool, my best score was 19 xD, anyway you could maybe slowly increas the speed of the objects instead of having that insane speed right from the start. It's nice thought :)

Re: Shapes of Doom

Posted: Tue Jun 03, 2014 9:13 pm
by roggie
jjmafiae wrote:Comrade why do you have all your text in images? you can use fonts instead
The text in images are just templates, I'm going to remove the text and then just add buttons.
jjmafiae wrote:also you shouldn't have everything in main.lua you can make more .lua files and require them with require("fileName") or require "fileName"
I now but I prefer to have everything in the same file.
Ranguna259 wrote:you could maybe slowly increas the speed of the objects instead of having that insane speed right from the start. It's nice thought :)
When I first started development on the game the start speed was really slow which made the game kinda boring so I then made it fast. In the next update there will be power-ups so when the player collides with them the shapes either get faster or slower or something else happens :D

But yeah, I'll make them slower. :)