fuccboiGDX
Posted: Sun May 25, 2014 3:01 am
Hi, I've created an engine/framework on top of LÖVE called fuccboiGDX: http://fuccboi.moe/
Tutorials
Examples
Documentation
Tutorials
Examples
Documentation
I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).Snuux wrote:Add option to save game progress with my Slib (save with encription).
Yes, soon™. But you won't be able to "click" levels together, just edit levels individually and then do whatever with them by code.Germanunkol wrote: Do you plan on making something like an editor (where levels could be clicked together and attributes could be set)?
Can you even enter things that you've created before/outside of the jam's duration?davisdude wrote:You should consider entering it in the Tools Jam (if you want)!
Nothing so far.Chroteus wrote:What is used for gamestate management, by the way?
I don't know, but I do know that one of the entries was started 10 months ago. So you should be safe.adnzzzzZ wrote:Can you even enter things that you've created before/outside of the jam's duration?
I'd recommend my Ser. It is much more stable than most alternatives (and faster).adnzzzzZ wrote:I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).Snuux wrote:Add option to save game progress with my Slib (save with encription).