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fuccboiGDX

Posted: Sun May 25, 2014 3:01 am
by adnzzzzZ
Hi, I've created an engine/framework on top of LÖVE called fuccboiGDX: http://fuccboi.moe/

Tutorials
Examples
Documentation

Re: Mogamett

Posted: Sun May 25, 2014 8:12 am
by Snuux
Add option to save game progress with my Slib (save with encription).
And lib is very usefull! Great!

Re: Mogamett

Posted: Sun May 25, 2014 9:57 am
by Germanunkol
Wow, this is pretty huge.
Well done so far!

Sounds like, when making a platformer for example, this could speed up things immensly.

Do you plan on making something like an editor (where levels could be clicked together and attributes could be set)?

Also, nice website!

Re: Mogamett

Posted: Sun May 25, 2014 12:43 pm
by davisdude
Very nice looking! You should consider entering it in the Tools Jam (if you want)!

Re: Mogamett

Posted: Sun May 25, 2014 8:16 pm
by Chroteus
Looks nice. What is used for gamestate management, by the way?

Re: Mogamett

Posted: Sun May 25, 2014 9:32 pm
by adnzzzzZ
Snuux wrote:Add option to save game progress with my Slib (save with encription).
I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).
Germanunkol wrote: Do you plan on making something like an editor (where levels could be clicked together and attributes could be set)?
Yes, soon™. But you won't be able to "click" levels together, just edit levels individually and then do whatever with them by code.
davisdude wrote:You should consider entering it in the Tools Jam (if you want)!
Can you even enter things that you've created before/outside of the jam's duration?
Chroteus wrote:What is used for gamestate management, by the way?
Nothing so far.

Re: Mogamett

Posted: Sun May 25, 2014 11:01 pm
by MGinshe
post it in the WAYWO br0

Re: Mogamett

Posted: Mon May 26, 2014 3:38 am
by davisdude
adnzzzzZ wrote:Can you even enter things that you've created before/outside of the jam's duration?
I don't know, but I do know that one of the entries was started 10 months ago. So you should be safe. :)

Re: Mogamett

Posted: Mon May 26, 2014 9:53 am
by Robin
adnzzzzZ wrote:
Snuux wrote:Add option to save game progress with my Slib (save with encription).
I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).
I'd recommend my Ser. It is much more stable than most alternatives (and faster).

Re: Mogamett

Posted: Mon May 26, 2014 2:16 pm
by Roland_Yonaba
This is sparta cool. :D
And, oh well, can I have a brief explanation on what is behing the name ? Mogamett ?