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Platformer Jumping Help

Posted: Sat May 10, 2014 2:07 am
by scrubbyguy
Hi, I'm just starting to make a platformer. I used the wiki platformer tutorial to make an object jump, and then I implemented a really hacky version of hit detection for a single block.
The problem I'm having is that the jump height when you are on a block is lower than on the ground. (Max height is different)
Could somebody help me with this? Also any feedback and advice on how to make the code more elegant would be greatly appreciated.
Thank you!

Re: Platformer Jumping Help

Posted: Sat May 10, 2014 7:10 am
by micha
There is a quiet complete tutorial on platformers on exploding rabbit. Unfortunately it is written for LÖVE 0.8. And the library Advanced Tiled Loader does not work for the current version of LÖVE. It is still a good read on how to implement collision detection for a tile based platformer.

Also I suggest reading The guide to implementing 2d platformers.

Re: Platformer Jumping Help

Posted: Sat May 10, 2014 5:45 pm
by scrubbyguy
Fantastic! Thank you!