has anyone used RUBE successfully with love2d?
Posted: Tue May 06, 2014 6:01 pm
hello all [again ]
i did ask a question regarding level editors/creators with collision detection as well. but this question is now on the head of an editor for box2d its just wondering about a piece of software ive come to remember again, RUBE. its for box2d based things, very nice and well documented. on having a little back and forth with the developer [thank you] you can do conversions of json files to xml easily, with online conversions no less, useful with map loaders for love2d which deal in xml.
but has anyone used RUBE with love2d here?
im really interested, it looks to be exactly what im looking for in terms of creating unique levels with interaction, especially for platformers. plus the price is good for what you get, which is multiplatform as well.
whilst i know you still have to deal with collision info in whatever youre making. its- just to cut out the need of using multiple libraries for these things
i did ask a question regarding level editors/creators with collision detection as well. but this question is now on the head of an editor for box2d its just wondering about a piece of software ive come to remember again, RUBE. its for box2d based things, very nice and well documented. on having a little back and forth with the developer [thank you] you can do conversions of json files to xml easily, with online conversions no less, useful with map loaders for love2d which deal in xml.
but has anyone used RUBE with love2d here?
im really interested, it looks to be exactly what im looking for in terms of creating unique levels with interaction, especially for platformers. plus the price is good for what you get, which is multiplatform as well.
whilst i know you still have to deal with collision info in whatever youre making. its- just to cut out the need of using multiple libraries for these things