map editor/creator with collision detection
Posted: Tue May 06, 2014 11:54 am
hello all,
i have been playing with STI of late [thank you karai17] and also tiled. both are great, but the one big problem is the fact of collision.
on asking karai17 about this, he/she pointed me to hardoncollider. which is also quite useful.
but on this, i feel things are getting bogged down somewhat library wise. i honestly dont mind using a library, but like to keep minimal on them, and i guess look for a more 'rounded' option. even not having any, but thats more a wing and a prayer really.
is there a map editor of some sort that can wing in the collisions of what you make in tiled? or even an alternative that takes in affect of collisions as well with the same effect as tiled, sti and hardoncollider. though i think im cluching at straws here
i was thinking of just making my levels from scratch and not use tiled at all and no other library [maybe], but then that feels that it going too far in the other direction.
i guess im looking for something that can do these 2 libraries in 1 and collisions can be called up properly by using what collision borders you make in tiled.
i have been playing with STI of late [thank you karai17] and also tiled. both are great, but the one big problem is the fact of collision.
on asking karai17 about this, he/she pointed me to hardoncollider. which is also quite useful.
but on this, i feel things are getting bogged down somewhat library wise. i honestly dont mind using a library, but like to keep minimal on them, and i guess look for a more 'rounded' option. even not having any, but thats more a wing and a prayer really.
is there a map editor of some sort that can wing in the collisions of what you make in tiled? or even an alternative that takes in affect of collisions as well with the same effect as tiled, sti and hardoncollider. though i think im cluching at straws here
i was thinking of just making my levels from scratch and not use tiled at all and no other library [maybe], but then that feels that it going too far in the other direction.
i guess im looking for something that can do these 2 libraries in 1 and collisions can be called up properly by using what collision borders you make in tiled.